Map Expansion - 30 HOUSES - 44 NPCS - NEW DEALER - NEW PROPERTY
🟢 Updated this monthPreview

🔍 Analysis
- 👍 1.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #370 of 557 Gameplay mods in this game by downloads
📋 About This Mod
UPDATED - Added new building you can buy. Go grab it and grow to your hearts content.
UPDATED PATCHNOTES
DaffysHills 1. 1
- Fixed an issue causing NPC to remain locked. They are now unlocked by default..
- Fixed an issue causing dealer drdaffy to not move. he now goes and sells. ( still investigating why he teleports rather than walking)
- Added message prompts to DrDaffy. " Its the boss. Go Home!!!" - "How much have you made" - " Dont be lazy go sell"
these prompts can help force him to do what you want.
- Investigating an issue causing NPCS to stay outside all night.
- (In progress) police presence and world events.
Description
The high ground east of town has always been off-limits fenced off by cliffs and invisible walls. DaffyHills opens it up. A brand-new road climbs out of the old dead end, cuts through the cliff, winds up a set of hairpins and runs along the top of the plateau to a U-turn at the far end. It's lined with a full residential street and 40+ new customers to sell to.
Installation instructions
[]Install MelonLoader and S1API if you haven't already. [/]
[]Drop DaffyHills.dll into your Schedule I/Mods folder. [/]
[]Load your save. The new area is built a few seconds after the map loads. Head to the east end of town and follow the road up.
Main features
[/][]A new road up the cliffs: 720 m of proper two-lane road with pavements, kerbs, lane markings and street lights the whole way. It joins straight onto the town at the old dead end. [/]
[]A new street of 32 houses: a mix of house designs from around the map, each painted its own colour, sitting on landscaped plots. [/]
[]43 new customers: every resident is a proper customer with their own look, spending habits, drug preferences and relationships with their neighbours. Build them up like any other area. [/]
[]Knockable front doors: residents go home at night and at lunchtime, and you can knock to call them out. [/]
[]A living street: residents visit each other, wait at the bus stops and sit on the benches, and their cars drive up and down the hill to town and back. [/]
[]A Mount Rushmore–style monument: four giant faces carved into the cliff, floodlit at night and visible from town. [/]
[]Landscaping: reshaped hillsides, new trees, and a billboard at the entrance to the area.
Requirements
[/][]Schedule I (IL2CPP / main branch), tested on 0. 4. 6f13 [/]
[]MelonLoader 0. 7.x [/]
[]S1API (Bars' fork, 3. 2. 0 or newer)
Shout outs
Huge shoutout to @RiverCardStudio.. absolute legend for helping me test the mod!!
📊 Mod Details
- Game
- Schedule1 Mods
- Author
- DrDaffy
- Version
- 1.2
- Downloads
- 993
- Endorsements
- 14
- Category
- Gameplay
- Created
- 9/20/2026
- Updated
- 9/23/2026
🔧 How to Install Schedule I Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Schedule I →
Visit the official mod page for specific installation instructions for this mod.
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