Hotline - One Hotkey for Every Mod's HUD
๐ก Updated this yearPreview

๐ Analysis
- ๐ #107 of 120 User Interface mods in this game by downloads
๐ About This Mod
One in-game overlay and one key (F6) for every mod's HUD - each mod gets a clean, draggable panel. Hotline also auto-catches mods that grab function keys and turns them into buttons, so two mods stop fighting over the same key. A framework
Hotline - one overlay and one key for every mod's HUD
๐ Need help or found a bug? Get support at support.doodesch.de.
Every mod invents its own hotkey and its own debug window. Hotline ends that: one master key (F6) opens a
single in-game overlay where every mod gets a clean, draggable panel - buttons, toggles, readouts and logs.
It even auto-catches mods that grab function keys (F1-F12) and turns them into clickable buttons, so two mods
can stop fighting over the same key. A framework other mods plug into, and a compatibility layer that works
even for mods that never heard of it.
Features
-
[]One overlay, one key - press F6 and every mod that registers gets its own toggleable, movable, resizable window.[/]
[]Ready-made panels - a mod gets text readouts, action buttons, on/off toggles and a log channel for free, drawn by Hotline.[/]
[]Auto-catch raw hotkeys - Hotline detects mods that poll function keys (F1-F12), attributes each to its mod, and adds it as a clickable button.[/]
[]Optional full takeover - turn it on and a physical function-key press opens the overlay on that mod's panel instead of reaching the mod, so two mods can never collide on a key.[/]
[]A real framework - a zero-overhead no-op-when-absent modder API, so mods adopt it with no hard dependency.[/]
[]Console control - a full hotline ... console for headless or keyboard-free control.[/]
Requirements
-
[]MelonLoader 0. 7.x - the mod loader for Schedule I.[/]
[]No other hard dependency - Hotline does not use S1API. Any mod can plug into it, and mods work fine without it too.[/]
Usage
Enter a save and press F6 to open or close the overlay. The Overview lists every mod's panel - click
one to open its window, drag by the title bar, resize from the corner. hotline help lists the full
console. If a mod uses its own raw function key, Hotline adds a button for it; turn on full takeover to make
the physical key open Hotline instead of the mod.
For modders
Reference Hotline. Api.dll or drop the single Hotline.cs into your mod, then
Hud. RegisterPanel("MyMod", "My Mod"). Text(...). Action(...). Toggle(...). Every call is a no-op when
Hotline is absent, so there is no hard dependency.
Built by DooDesch. License: MIT.
-
[]MelonLoader 0. 7.x - the mod loader for Schedule I.[/]
๐ Mod Details
- Game
- Schedule1 Mods
- Author
- DooDesch
- Version
- 1.3.1
- Downloads
- 168
- Endorsements
- 1
- Category
- User Interface
- Created
- 6/26/2026
- Updated
- 8/4/2026
๐ง How to Install Schedule I Mods
Download from Nexus Mods.
๐ Full step-by-step install guide for Schedule I โ
Visit the official mod page for specific installation instructions for this mod.
๐ฎ Need cheat codes or console commands? Check ur gaming wiki for Schedule I commands, item IDs, and more.
Keep browsing โ more Schedule I mods await