Hotline - One Hotkey for Every Mod's HUD

โญ โ€” (1 endorsements) ๐Ÿ“ฅ 168 downloads ๐Ÿ“Œ v1.3.1 ๐Ÿ“… 6/26/2026
๐ŸŸก Updated this year

By DooDesch ยท User Interface

โฌ‡ Download Mod Source: Nexus Mods โ†— ๐Ÿ“… Updated: 8/4/2026 ๐Ÿ“… Created: 6/26/2026

๐Ÿ” Analysis

  • ๐Ÿ† #107 of 120 User Interface mods in this game by downloads

๐Ÿ“‹ About This Mod

One in-game overlay and one key (F6) for every mod's HUD - each mod gets a clean, draggable panel. Hotline also auto-catches mods that grab function keys and turns them into buttons, so two mods stop fighting over the same key. A framework

Hotline - one overlay and one key for every mod's HUD

๐Ÿ›Ÿ Need help or found a bug? Get support at support.doodesch.de.

Every mod invents its own hotkey and its own debug window. Hotline ends that: one master key (F6) opens a

single in-game overlay where every mod gets a clean, draggable panel - buttons, toggles, readouts and logs.

It even auto-catches mods that grab function keys (F1-F12) and turns them into clickable buttons, so two mods

can stop fighting over the same key. A framework other mods plug into, and a compatibility layer that works

even for mods that never heard of it.

Features

  • []One overlay, one key - press F6 and every mod that registers gets its own toggleable, movable, resizable window.[/]

    []Ready-made panels - a mod gets text readouts, action buttons, on/off toggles and a log channel for free, drawn by Hotline.[/]

    []Auto-catch raw hotkeys - Hotline detects mods that poll function keys (F1-F12), attributes each to its mod, and adds it as a clickable button.[/]

    []Optional full takeover - turn it on and a physical function-key press opens the overlay on that mod's panel instead of reaching the mod, so two mods can never collide on a key.[/]

    []A real framework - a zero-overhead no-op-when-absent modder API, so mods adopt it with no hard dependency.[/]

    []Console control - a full hotline ... console for headless or keyboard-free control.[/]

    Requirements

    • []MelonLoader 0. 7.x - the mod loader for Schedule I.[/]

      []No other hard dependency - Hotline does not use S1API. Any mod can plug into it, and mods work fine without it too.[/]

      Usage

      Enter a save and press F6 to open or close the overlay. The Overview lists every mod's panel - click

      one to open its window, drag by the title bar, resize from the corner. hotline help lists the full

      console. If a mod uses its own raw function key, Hotline adds a button for it; turn on full takeover to make

      the physical key open Hotline instead of the mod.

      For modders

      Reference Hotline. Api.dll or drop the single Hotline.cs into your mod, then

      Hud. RegisterPanel("MyMod", "My Mod"). Text(...). Action(...). Toggle(...). Every call is a no-op when

      Hotline is absent, so there is no hard dependency.

      Built by DooDesch. License: MIT.

๐Ÿ“Š Mod Details

Game
Schedule1 Mods
Author
DooDesch
Version
1.3.1
Downloads
168
Endorsements
1
Category
User Interface
Created
6/26/2026
Updated
8/4/2026

๐Ÿ”ง How to Install Schedule I Mods

Download from Nexus Mods.

๐Ÿ“– Full step-by-step install guide for Schedule I โ†’

Visit the official mod page for specific installation instructions for this mod.

๐ŸŽฎ Need cheat codes or console commands? Check ur gaming wiki for Schedule I commands, item IDs, and more.

Keep browsing โ€” more Schedule I mods await

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