Deals Gone Wrong
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #43 of 561 Gameplay mods in this game by downloads
📋 About This Mod
💥 Deals Gone Wrong
Addiction has consequences. Some customers might not be so grateful after a deal...
🧩 Features
-
[]⚠️ Addicted customers have a chance to become hostile after completing a deal.
[
]🔪 Chance a customer that attacks you is given a Knife or Broken Bottle if they already don't have a weapon.[]🎲 Attack chance is based on their addiction, the more addicted they are the more likely they are to attack you.
[]⚙️ Fully configurable via MelonPreferences.
📁 How to Install
1. Make sure you have Melon Loader installed for Schedule I.
2. Drop the DealsGoneWrong.dll into your `Mods` folder.
📁 Schedule I
└── 📁 Mods
└── 📄 DealsGoneWrong.dll
🧪 Compatibility
[]Game Versions:
-
- IL2CPP (main version of Schedule I)
- Mono (alternate version available through Steam beta branch)
[]Framework: Melon Loader
⚙️ Configuration
Modify the attack probabilities and weapon preferences via the MelonPreferences.cfg file:
Example:
# Multiplied by NPC addiction to calculate attack chance. NPC Addiction is a float with a range of 0 and 1, with 1 being the most addicted.
BaseChanceMultiplier = 35. 0
# Lower bound of the random value added to base chance.
MinRandomBonus = 1. 0
# Upper bound of the random value added to base chance.
MaxRandomBonus = 5. 0
# The higher the value, the more likely this weapon is selected.
BrokenBottleChance = 30
# The higher the value, the more likely this weapon is selected.
KnifeChance = 20
# Lets customers also have a chance to target you after doing a deal with one of your dealers.
DealersAdded = false
# The range at which the NPC will give up on attacking.
GiveUpRange = 20. 0
# The time after which the NPC will give up on attacking.
GiveUpTime = 30. 0
❓ FAQ
Q: Are there more weapons coming?
A: Possibly! Looking into adding a way for them to use Revolvers and 1911s.
-
- IL2CPP (main version of Schedule I)
Deals Gone Wrong is a small gameplay mod for an unspecified game that makes addicted customers potentially attack you after completing a deal. With 62 endorsements and 18,138 downloads, it's a niche addition for players seeking more unpredictable interactions. Last updated March 2026.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Tiny but popular with 18k downloads, so it's clearly doing something right.
- Adds a fresh layer of danger to routine deals—keeps you on your toes.
- Simple concept that fits right into the game's existing mechanics.
⚠️ Cons
- Only 62 endorsements, so it's a niche mod with a small but dedicated following.
- No details on how the attack triggers or if it's balanced—could be frustrating.
- Potential compatibility issues with other gameplay mods that alter customer behavior.
For players who want more chaos and risk in their trading or dealing gameplay. If you're tired of predictable NPC reactions and want a surprise attack now and then, this is for you. Skip if you prefer a chill, low-conflict experience.
💡 Beginner Tips
- Check if your game version is compatible, as mods can break after updates.
- If you use other gameplay mods, test this one in a separate save to avoid conflicts.
- Keep a weapon handy—you never know when a deal might go south.
📊 Mod Details
- Game
- Schedule1 Mods
- Author
- Jumble
- Version
- 1.2
- Downloads
- 18,138
- Endorsements
- 62
- Category
- Gameplay
- Created
- 4/30/2025
- Updated
- 3/8/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Schedule I Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Schedule I →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Schedule I commands, item IDs, and more.
Keep browsing — more Schedule I mods await