Better Police (Based on Babyhamsta's HardcorePolice)
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 0.7% endorsement rate
- 🏆 #215 of 558 Gameplay mods in this game by downloads
📋 About This Mod
This mod enhances Police AI/Pathing and makes pursuits much more difficult.
NOTICE: The latest BETA update of Schedule I breaks most of this mod's functionality. I unfortunately don't have the time to fix it at the moment, but I'll work on it as soon as I can.
This mod is based on Babyhamsta's Harcore Police located here:
https://www.nexusmods.com/schedule1/mods/475
I have completely re-written and updated it to work with the current version of the game (v0. 4. 0: Rival Cartel) and added some configurable features.
Planned Features:
-
[]Integration with Mod Manager - Phone App
Features:
Smarter Pursuit Logic
- [
[]Path Unsticking – AI recalculates paths if stuck, helping them navigate tricky terrain or corners better.
[]Arrest Logic Tweaks – Fine-tuned radius and progress speed for arrests makes evading a close-range officer nearly impossible.
Enhanced Awareness
-
[]Vision Cone Upgrade – Widened field of view and range allows officers to detect you faster and from further distances.
[
]Optional Faster Detection – Officers require less time to lock on if you’re in view.[]Suspicion - Officers will now be more suspicious of your actions.
[]Body Search Speed - Body searches will now take less time.
Speed-Based Boosting
-
[]Initial Chase Boost – Upon detection, cops get a burst of speed to catch up quickly.
[
]Distance-Based Scaling – Officers dynamically run faster the further away you get, with optional cap control to prevent imbalance.Radioing Nearby Units
-
[]Backup System – Officers who first spot you will radio others in the area to join the chase after a short delay.
[
]Staggered Joining – Prevents lag spikes by queueing officers one at a time into the pursuit instead of all at once.Full Configuration Support
All features can be toggled or tuned via an auto-generated JSON config:
-
[]Enable/disable flanking, vision upgrades, speed boosts, and radio calls
[
]Adjust multipliers, detection speeds, and chase logic[]Safely reloads older configs and applies missing defaults
Gameplay Improvements:
-
[]Forces smarter movement during escapes
[]Makes police feel more coordinated and tactical
[]Increases tension, especially with multiple officers
[]Prevents cheesy exploits like looping buildings endlessly
[]Fully configurable for realism, chaos, or balance
Installation:
-
[]Forces smarter movement during escapes
-
[]Enable/disable flanking, vision upgrades, speed boosts, and radio calls
-
[]Backup System – Officers who first spot you will radio others in the area to join the chase after a short delay.
-
[]Initial Chase Boost – Upon detection, cops get a burst of speed to catch up quickly.
📊 Mod Details
- Game
- Schedule1 Mods
- Author
- Frostbyt3
- Version
- 0.1.1
- Downloads
- 3,658
- Endorsements
- 26
- Category
- Gameplay
- Created
- 9/7/2025
- Updated
- 9/7/2025
🔧 How to Install Schedule I Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Schedule I →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Schedule I commands, item IDs, and more.
Keep browsing — more Schedule I mods await