New Firearms
🟢 Updated this monthPreview

🔍 Analysis
- 👍 1.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #15 of 467 Miscellaneous mods in this game by downloads
📋 About This Mod
New firearms! 13 new firearms (more to come!) with new ammo types new magazine types and fire selector
Хей, здесь есть перевод на русский
Key features
- Fire mode selector, some full-auto guns can be put into semi-auto mode to not waste ammunition
- Different magazine types, m1911 mag, small magazine, smg magazine, etc.
- Different ammunition types: 12gauge birdshot, buckshot, slugshot; 9mm round, hollow and venomus
You can also choose what ammo fill magazine with when spawning by adding $ at a end of id
- Magazine feed guns, tube feed guns, barrel feed guns (with display of all chambers!)
- Custom UI sprites for guns, custom sounds too
- Balancing rework: guns significly buffed to make them more useful
- Shooting right over/under enemy stuns them
- SLiders for configurabile damage/jaming/casings
- Multiplayer compatability!
- Support for custom gun packs by .json editing!
TODO: Update media page
Makeshift pistol:
Early-game gun, can be easily crafted, and most lightweight. With a tradeoff of dealing least damage of all, being able to hold no more then 2 rounds at a time, and having bad durability
9mm semi-auto handgun, fairly lightweight and durabile. Can only hold 8 rounds in specialized magazine, craftable tho recipes will take a while to learn (18 int)
Glock 17 (pistol):
Very durabile, holds 17 rounds in small magazine and good damage/accuracy. Not craftable
Upgrade of glock 17 (16 int). Same in everything, except option for full-auto
Reuses assets from SMG in gunsaw
Custom rack/unrack sounds and buttons
Craftable (19 int), moderate damage of 9mm
Lightweight (1u), uses small magazines or SMG magazines
Not very durabile, have high recoil, inaccurate
High RPM and only full-auto
Reuses assets from Mini-SMG in gunsaw
1. 25u, highest damage of 9mm
Uses small magazines or SMG magazines
Most relaible of 9mm, accurate, select-fire
TODO i prob would repaint it
Reuses assets from Prototype in gunsaw
Heavy (1. 5u), highest damage of 9mm
Uses only SMG magazines
Very accurate and have almost no recoil
Low RPM and select-fire
Reuses assets from PDW in gunsaw
1. 25u, highest damage of 9mm
Uses P90 magazines (that are not craftable...)
Low recoil, select-fire
Reuses assets from Sawedoff in gunsaw
Lightweight (1u), lowest damage of 12gauge
Pump-action shotgun
Semi-auto shotgun
Bolt-action rifle
MP Status: Compatible
Required on both parties
Even more, gun jamming is no longer dysnching and removing mag now makes you auto pick up
Other mods that do anything with firearms (including rusiber's new firearms loader and my old new firearms) are Incompatible
Installation instructions
If you mod your game for first time (dont have BepInEx):
Go to BepInEx download page
https://github.com/BepInEx/BepInEx/releases/tag/v5. 4. 23. 5
And download BepInEx_win_x64_5. 4. 23. 5
Open steam, choose browse local file
Extract BepInEx contents into game folder's root (winhttp.dll should be in same folder as executable)
Open game once and close
Now folder BepInEx/plugins should be created
Additional instruction for Linux users:
- Add `WINEDLLOVERRIDES="winhttp=n,b" %command%` into launch arguments
Download and extract CUCoreLib into BepInEx/plugins(if you haven't before)
You can alternativly use RshLib instead of CUCoreLib, tho, some of other mods doesnt like it, and you should not install them both
Download `NewFirearms` and extract into BepInEx/plugins
Known bugs
It doesnt work in singleplayer with multiplayer mod active. Either host an empty server or deactivate multiplayer mod
In multiplayer, killing trader from a gun, makes host to apply mood penality? (same in og mod)
Do not try to load save without this mod with this mod, and vica verse
Switching your main hand might mess up with aim (but this bug is present in vanila too!)
Tube feed option behave differently from what you'd expect IRL
After loading a save gun might have wrong sprite, this is only visual
Yet again, other firearms-releated mods not supporte
📊 Mod Details
- Game
- Scavprototype Mods
- Author
- RushellXYZ
- Version
- 1.6.4
- Downloads
- 3,983
- Endorsements
- 73
- Category
- Miscellaneous
- Created
- 5/28/2026
- Updated
- 9/22/2026
- Tags
- Gameplay, Replacer, Fair and balanced, Textures, User Interface, Bug Fixes
🔧 How to Install Scav Prototype Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Scav Prototype →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Scav Prototype commands, item IDs, and more.
Keep browsing — more Scav Prototype mods await