REVillage Graphics Enhancement
🟡 Updated this yearPreview

🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #18 of 55 Visuals and Graphics mods in this game by downloads
📋 About This Mod
A REFramework plugin that unlocks advanced graphics settings for RE Village. Exposes shadow resolution, RT options, denoiser control, GI/reflection tuning, LOD culling — all without touching in-game settings.
RE Village Graphics Enhancement
A REFramework mod for Resident Evil Village that unlocks and improves several graphics settings that the base game limits. Everything is controlled from a clean in-game menu under the REFramework Script UI.
General
- []Image Post Processing — Toggle post-processing effects on or off.[/]
Shadows
-
[]Shadow Quality — Directly controls the shadow quality tier, up to "Highest (4)", for significantly sharper and more detailed shadows without touching in-game settings.[/]
[]Shadow Resolution — Push shadow map resolution higher for sharper shadows. Note: this will increase VRAM usage noticeably.[/]
[]Swing On Shadow —(Default = OFF) Enables dynamic shadow movement for trees, allowing their shadows to sway naturally. Disabling this will result in static, motionless tree shadows. Does not seems to do anything for this game[/]
[]Better Shadow Precision — Upgrades shadow depth storage to Default precision. When OFF, restores the game's original Low precision.[/]
Level of Detail
- []Disable Small Object Culling — Prevents small distant objects from being culled, reducing pop-in and improving scene detail at a GPU cost.[/]
RT Options (RT must be enabled in-game settings for this to take effect)
-
[]Raytracing Quality — Overall RT pipeline quality level.[/]
[]RayTracingSpecularRoughnessThresholdQuality — Controls which surfaces receive RT reflections based on their roughness value.[/]
[]RTLightingTarget — Sets which lights are affected by ray tracing (e.g. All).[/]
Experimental
-
[]Denoiser — (Default=ON) Internal denoiser.[/]
[]Secondary Bounce — Second bounce for specular/reflections. Only works when the denoiser is disabled.[/]
Diffuse GI (Toggle off will go back to Default Value)
-
[]DiffuseResolution — (Placebo) GI buffer resolution preset. Origin_Res = full resolution. Half_Res = half resolution upsampled.[/]
[]DiffuseBounceIntensityMultiplier — Scales the intensity of diffuse GI bounced light.[/]
[]DiffuseRayLength — Maximum world-space distance a diffuse GI ray can travel.[/]
Specular / Reflections (Toggle off will go back to Default Value)
[]SpecularResolution — (Placebo) Specular/reflection buffer resolution. Origin_Res = sharper reflections at higher cost. Half_Res = cheaper but softer reflections.[/]
[]SpecularBounceIntensityMultiplier — Scales the intensity of specular/reflection bounced light.[/]
[]SpecularRayLength — Maximum distance for specular/reflection RT rays.[/]
📊 Mod Details
- Game
- Residentevilvillage Mods
- Author
- JoHien
- Version
- 1.0
- Downloads
- 2,316
- Endorsements
- 58
- Category
- Visuals and Graphics
- Created
- 3/31/2026
- Updated
- 3/31/2026
🔧 How to Install Residentevilvillage Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Residentevilvillage →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Residentevilvillage commands, item IDs, and more.
Keep browsing — more Residentevilvillage mods await