REVillage Graphics Enhancement

⭐ — (58 endorsements) 📥 2,316 downloads 📌 v1.0 📅 3/31/2026
🟡 Updated this year

By JoHien · Visuals and Graphics

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/31/2026 📅 Created: 3/31/2026

🔍 Analysis

  • 👍 2.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #18 of 55 Visuals and Graphics mods in this game by downloads

📋 About This Mod

A REFramework plugin that unlocks advanced graphics settings for RE Village. Exposes shadow resolution, RT options, denoiser control, GI/reflection tuning, LOD culling — all without touching in-game settings.

RE Village Graphics Enhancement

A REFramework mod for Resident Evil Village that unlocks and improves several graphics settings that the base game limits. Everything is controlled from a clean in-game menu under the REFramework Script UI.

General

  • []Image Post Processing — Toggle post-processing effects on or off.[/]

Shadows

  • []Shadow Quality — Directly controls the shadow quality tier, up to "Highest (4)", for significantly sharper and more detailed shadows without touching in-game settings.[/]

    []Shadow Resolution — Push shadow map resolution higher for sharper shadows. Note: this will increase VRAM usage noticeably.[/]

    []Swing On Shadow —(Default = OFF) Enables dynamic shadow movement for trees, allowing their shadows to sway naturally. Disabling this will result in static, motionless tree shadows. Does not seems to do anything for this game[/]

    []Better Shadow Precision — Upgrades shadow depth storage to Default precision. When OFF, restores the game's original Low precision.[/]

Level of Detail

  • []Disable Small Object Culling — Prevents small distant objects from being culled, reducing pop-in and improving scene detail at a GPU cost.[/]

RT Options (RT must be enabled in-game settings for this to take effect)

  • []Raytracing Quality — Overall RT pipeline quality level.[/]

    []RayTracingSpecularRoughnessThresholdQuality — Controls which surfaces receive RT reflections based on their roughness value.[/]

    []RTLightingTarget — Sets which lights are affected by ray tracing (e.g. All).[/]

Experimental

  • []Denoiser — (Default=ON) Internal denoiser.[/]

    []Secondary Bounce — Second bounce for specular/reflections. Only works when the denoiser is disabled.[/]

Diffuse GI (Toggle off will go back to Default Value)

  • []DiffuseResolution — (Placebo) GI buffer resolution preset. Origin_Res = full resolution. Half_Res = half resolution upsampled.[/]

    []DiffuseBounceIntensityMultiplier — Scales the intensity of diffuse GI bounced light.[/]

    []DiffuseRayLength — Maximum world-space distance a diffuse GI ray can travel.[/]

Specular / Reflections (Toggle off will go back to Default Value)

[]SpecularResolution — (Placebo) Specular/reflection buffer resolution. Origin_Res = sharper reflections at higher cost. Half_Res = cheaper but softer reflections.[/]

[]SpecularBounceIntensityMultiplier — Scales the intensity of specular/reflection bounced light.[/]

[]SpecularRayLength — Maximum distance for specular/reflection RT rays.[/]

📊 Mod Details

Game
Residentevilvillage Mods
Author
JoHien
Version
1.0
Downloads
2,316
Endorsements
58
Category
Visuals and Graphics
Created
3/31/2026
Updated
3/31/2026

🔧 How to Install Residentevilvillage Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Residentevilvillage →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Residentevilvillage commands, item IDs, and more.

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