Item Stack Randomizer Script (DX11 Only)

⭐ — (40 endorsements) 📥 1,610 downloads 📌 v1.1.0 📅 3/18/2022
⚪ Last updated 2023

By cheezeit · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/1/2023 📅 Created: 3/18/2022

🔍 Analysis

  • 👍 2.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #13 of 30 Miscellaneous mods in this game by downloads

📋 About This Mod

A cheat engine script with the function of randomizing existing item stack pickups.

This script does NOT work with the current ray tracing version

;

Only with the older "dx11_non-rt" version in the "Betas" tab.

It can be found in RE7's game properties in the Steam library

Description
This is a Cheat Engine script to randomize item pickups that add to currently held item stacks.

If an item is picked up that adds to one already in the inventory, a randomly chosen held item stack (ammo, healing items, crafting items, ect.) is increased instead. Item stack caps are increased to allow many more items to be carried at once so the RNG can pick from more than it could otherwise.

It does NOT currently randomize single item pickups (such as randomizing weapons) or function with DLC items.

New item stacks will always give the original item.Almost all RNG the script does can be tuned via its options.

To anyone wondering, the reason this is not a full-on randomizer is because of how confusingly RE7 handles its "item IDs" in memory compared to other RE games. To my knowledge, it would take a lot more work to function properly. I may come back to it one day, but for now I've left items as they are and simply randomized pickup amounts.

The script currently only functions with DX11 because that version won't be updated and need fixing.

If you want to leave a comment for how the script can be better balanced to match the normal game experience, feel free to. I have trouble getting a feel for how to tune it without several playthroughs and mostly just balanced things by eye/guesswork.

Instructions
To use it, install the latest version of Cheat Engine, run the script while the game is running, attach it to the game's exe ("RESIDENT EVIL 7 biohazard") with the flashing Magnifying Glass button in the top left, and check the box beside "Enable Added Stack Item Randomizer".

Tips to use items effectively

[]If there's a good item that you want to pick up, make sure that same item is not in the inventory so the pickup doesn't get randomized.

[]If the ammo drops set by the script seem too stingy, change them however you want with the options. The "Set Script Defaults" at the bottom of the script can be used to make the changes permanent.

[]Several attacks can be ducked under by crouching AFTER the animation for the attack starts. These attacks include Jack's sideways swings and molded double-arm thrusts. This can be a good way to save healing items.

[]Guarding reduces incoming damage from the front by 75%. This makes getting hit much less painful. Some attacks like Mia's charge and Jack's/Marg's grabs can be completely negated by guarding ahead of time. Insect swarms can't be blocked.

[]Early-game molded need headshots with the handgun or shotgun to save ammo. Bodyshots will dry out your reserve quick early on and leave you with nothing.

[]Combine gunpowder with 10 handgun ammo to get 5 enhanced rounds.

[]Use enhanced rounds over regular handgun ammo as much as possible for their triple damage. These kill crawlers in one headshot, regular molded in 2, and bladed molded in 3 regardless of difficulty.

[]The repaired handgun does 20% more damage to bosses and fat molded. It will save a single handgun bullet with regular molded headshots but won't really help if using enhanced ammo.

[]The main hall shotgun needs very close range for successful headshots. The repaired shotgun is much more forgiving for mid-range shots, has much tighter spread, and has a ~10% more powerful close-range shot.

[]Magnum ammo is great for fat molded headshots. It does 12x the damage of a normal G17 shot.

[]The burner has zero stopping power so be sure to have room to back up if using it on regular molded.

[]Fire does extra damage to the Greenhouse boss. Let flame grenades burn out before using another to maximize their damage efficiency.

[]Grenades instantly destroy any insects or hives that the explosion touches. They also instantly kill any crawlers they touch.

[]Some crawlers have spawning animations and are invincible until they start moving.

[]Neuro rounds have a strong slowing effect which is very useful for enemies such as the Boathouse boss and fat molded.

[]Steroids add an extra 10% max health (all 4 will bring you to 140% health.) This extra health is not noticeable from just looking at screen blood which only starts to appear when below 80% health. You can tell you're at full heal

📊 Mod Details

Game
Residentevil7 Mods
Author
cheezeit
Version
1.1.0
Downloads
1,610
Endorsements
40
Category
Miscellaneous
Created
3/18/2022
Updated
8/1/2023

🔧 How to Install Resident Evil 7 Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Resident Evil 7 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Resident Evil 7 commands, item IDs, and more.

Keep browsing — more Resident Evil 7 mods await

📋 All Resident Evil 7 Mods 🏆 Top 25 📂 More Miscellaneous 👤 More by cheezeit 🔎 Similar Mods 🌐 Best Miscellaneous (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods