DEFEND STAGE - 01 - Market

⭐ — (7 endorsements) 📥 155 downloads 📌 v1 📅 5/17/2026
🟡 Updated this year

By piers-nivans4 · Models and Textures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/19/2026 📅 Created: 5/17/2026

🔍 Analysis

  • 🏆 #305 of 418 Models and Textures mods in this game by downloads

📋 About This Mod

DEFEND stage replacing Urban Chaos

update 1. 1. 0

- hard mode added

-> enemy health has greatly increased

-> boss appears more often

-> player is forced to break red timer, which reduces your remaining time by 90 seconds, to proceed to the playable area

-> starter time is newly 00:30 (00:40 with Time Bonus+)

-> enemies are significantly harder to defeat after first BSAA Zombie wave, farm your time during early waves!

extra file: uSm5923.arc which recolors yellow time bonus red

- hard mode is a separate thing from normal version, you must enable only one version at a time.

update 1. 0. 1

- missing textures fixed

New gamemode!

GAME MODE: Defend

  -> REPLACE: Urban Chaos

-> ENEMIES: Zombies, BSAA zombies, Bloodshot, Whooper, Zombie Dog

-> BOSS: Ubistvo

-> SECRET BOSS: Napad

DEFEND

-> start timer is default 02:00

-> mode is run through NO MERCY (do not run on regular mercenaries)

-> no items, no item boxes, no timers, no combo bonuses

-> small designated area for player to move in and fight

-> enemies pour in using singular entrance

-> occasional boss spawn (on this map ubistvo 1 - 120c, ubistvo 2 - 180c, ubistvo 3 - 270c roughly)

-> reused enemies from other stages (on this map reusing urban chaos enemies with edits to fit this map and drastically edited spawn frequency)

-> siege title is already taken by existing DLC (that's why defend)

-> keep your time going by using melee attacks

-> enemy health is identical to no mercy versions

q&a

q1: Why defend? Why not just create another mercenaries stage?

a1: Because some stages are not fit to be mercenaries stages. Too small, Too tight, navigation issues. This way I can shift focus onto single area, while keeping it simple and not having to completely abandon the area as whole and without worrying about plenty of stuff i have to with mercenaries.

q2: Will there be hard mode?

a2: I have thought about making higher enemy health, more frequent boss, less starting time, but I will leave it as a possible future idea for now. No plans.

q3: Was this your first map idea for this gamemode?

a3: Actually no, it was the little hall you go through as Leon and Helena in chapter 5, after the zombies break into the shop and c-virus fog starts to pour in. You would just fight in the small hall as they would keep pouring in and eventually cornering you.

KNOWN ISSUES:

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📊 Mod Details

Game
Residentevil6 Mods
Author
piers-nivans4
Version
1
Downloads
155
Endorsements
7
Category
Models and Textures
Created
5/17/2026
Updated
5/19/2026

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