Realistic Rate of Fire and Steadier Aim

⭐ ⭐ (973 endorsements) 📥 45,032 downloads 📌 v1.41 📅 2/4/2024
🟡 Updated this year

By Erwin Gunsmith · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/4/2026 📅 Created: 2/4/2024

🔍 Analysis

  • 👍 2.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #35 of 267 Gameplay mods in this game by downloads

📋 About This Mod

Realistic rates of fire for every gun (Customizable in v1.4+)REDUCED CAMERA/CROSSHAIR SWAY & recoilNew pistol animationsSteadier hold/aiming animations Crosshair is more aligned to the targetRecommend to use with Classic RE4 Laser

Recommend to use with Classic RE4 Laser

Classic RE4 Laser

Update v1. 41

  • []Improved compatibility, no longer modifies weapon stat files

    []Enable/Disable crosshair alignment in REFramework menu

    []Improved upgrade speeds in optional profile, Lvl1 = slow, Lvl5 = shoot as fast as you can pull the trigger

    []Customize ROF values and Camera Recoil in REFramework menu

    This mod allows for more realistic rates of fire for almost every gun (shoot pistols as you can pull the trigger when fully upgraded, automatic guns shoot close to their real rate of fire). New pistol animations accompany this change since the original animations look bad with fast rates of fire. The mod also has new hold/aiming animations that are more steady and also reduces crosshair/camera sway. In addition, the crosshair is more aligned based on the distance to target. In a recent update, I added a WIP version that has realistic bullet/projectile paths that follow where you are pointing the weapon. The crosshair alignment for this version isn't perfect but is the best I can do for now.

    Weapons can still be leveled up and pistols can shoot as fast as you can pull the trigger if they are max level. There is still loop shooting (holding the trigger) but it is slow and stays unchanged. This is the closest solution I could find to having true semi-auto.

    ROF values can be fine-tuned in REFramework menu

    I also added a small fix to make the CQBR shells spin when ejected. I guess the devs forgot to do this.

    This mod overcomes the hard fire rate limits set in the data within the animation files. It took close to three months to make all the edits,

    locate the parameters, and learn 3ds Max. I hope you guys enjoy it :)

    I might do a version that has no animation edits if people don't like the new animations. I will also try to improve the animations even more over time.

    Installation:

    • []To install, place zip file into "mods" folder using Fluffy's Mod manager.

    Compatibility:

    Compatible with Berserker and Valkyrie but you must use pak version

    []Should be compatible with most mods that do not modify the weapon animations and weapon stats. The mod will still work if combined with mods that change weapon stats but the automatic fire rates and camera shake will be affected. If using with John Wick Mode mod, install RROF&SteadierAim AFTER for compatibility.

    []

    If using DWP

    [color

📊 Mod Details

Game
Resident Evil 4 Remake Mods
Author
Erwin Gunsmith
Version
1.41
Downloads
45,032
Endorsements
973
Category
Gameplay
Created
2/4/2024
Updated
1/4/2026

🔧 How to Install RE4 Remake Mods

Use Fluffy Mod Manager.

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