Underfunded PD - Double Suspect and Civ count

⭐ — (42 endorsements) 📥 1,688 downloads 📌 v1.0 📅 1/5/2024
⚪ Last updated 2024

By Thirstty · AI Modification

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/9/2024 📅 Created: 1/5/2024

🔍 Analysis

  • 👍 2.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #44 of 56 AI Modification mods in this game by downloads

📋 About This Mod

Doubles suspect and Civilian Count, nerfs suspects slightly, easier LTL deployment. 3 difficulties available.

Doubles both suspect and civilian count wherever possible. On certain maps this means all spawns can get maxed out.

For example, hospital will see an increased average count from 14 to 33 suspects, and an increase from 12 to a max of 24 civilians.

This means far more humans in every room and corridor, as such, certain changes to the AI to accommodate the change are made.

Choose from 3 difficulty settings (More in the works):

EASIER - Choose this for an easier experience, suspects are slower, and give you time to practice your ROEs.

  • []2X Maximum and Minimum count of suspects. 2X Maximum Civ count but retains 1x Min Civ Count.

    []Reduced the suspect health by 20% and the suspect stun health by 50%. This makes it much easier to deploy Less than Lethal solutions despite having twice the hostiles. Guns are more lethal against the suspects as well to prevent frustrating moments of suspects facetanking and still shooting you dead-accurate.

    []Doubles Civilian health to withstand more crossfires due to increased chance of this happening. (Full auto will likely still shred them)

    []Increased time before suspects can fire by a solid 1-2 seconds across the board. Now you can hear them cuss you out and raise their weapon before they actually murderize your face.

    []Increased the amount of roamers slightly to add more tension.

    []Increased reaction time to flashlights and reduced their awareness of your limbs when turning corners/doorways.

    []Slightly reduces suspect accuracy. Suspects lose accuracy faster the more they shoot.

    []Halves the hearing distance of door kicks. KICK THEM MORE!

    []Otherwise retains suspect behavior as vanilla as possible after the initial encounter to prevent the game from becoming too easy.

    []Trap count is lowered slightly.

    []Increased max fleeing suspects.

    []20% baseline chance for suspects to spawn without a weapon. Not every unarmed is a civie!

    []Increased time AI is stunned to accommodate enemy count increase.

    []Increased bomb timer to accommodate more targets.

NORMAL - Choose this for an experience closer to vanilla settings but with 2x count, less AI absurdity.

[]2X Maximum and Minimum count of suspects. 2X Maximum Civ count but retains 1x Min Civ Count.

[]Vanilla suspect health and reduced suspect stun health by 30%. This makes it easier to deploy Less than Lethal solutions to counter increased suspect count in a room.

[]Vanilla Civilian health.

[]Increased time before suspects can fire by a slight bit across the board. They are still fast, but they won't shoot you before you see them like in vanilla.

[*]Increased the amount of

📊 Mod Details

Game
Readyornot Mods
Author
Thirstty
Version
1.0
Downloads
1,688
Endorsements
42
Category
AI Modification
Created
1/5/2024
Updated
1/9/2024

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