Story Mode Overhaul
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.0% endorsement rate
- 🏆 #41 of 54 AI Configuration mods in this game by downloads
📋 About This Mod
A gameplay/AI overhaul that aims to provides a realistic and fun take on what Ready Or Not's universe would play like with difficulty options for every skill level.
READ CHANGELOG FOR THE 1. 0 RELEASE! IT'S ALL THE WAY AT THE BOTTOM OF THE CHANGELOG.
Made with https://ron.recursiveprojects.cloud/AI_Mod
Credits to the No Crack For AI mod as I used it's naming system and descriptions to add difficulties instead of replacing them.
Huge credit's to Jugulator01's AI mod as I used his FOV changes as the base for the maps in this mod! https://www.nexusmods.com/readyornot/mods/727?tab=files
A HUGE thanks to the fucking fantastic Anna/Astralclocktower for allowing me to use her Suspect and Civilian map model/voice changes for the mod as well as screenshots!
Welcome to Story Mode Overhaul! This is a mod that's been in the works for around 3-4 months. Using my other
AI mod FAI 5. 2 as the base but with the objective
being to give a more realistic and lore accurate take on what Ready Or Not would play like while still
keeping it refreshing and fun with enhanced AI behaviors and a whole new damage system. A less arcadey version of FAI. The definitive Ready Or Not experience that's also balanced for Commander Mode too! (At least the most definitive experience to me)
To view the changes done by FAI that also apply to this mod click here. The changes on this page is
exclusive to this mod.
Have any questions? Their is a FAQ all the way at the bottom that answers some including mod conflict questions!
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Better Squad mechanics on certain maps. Suspect's Squad's are more linked to each other allowing each Suspect to better organize with each other and give out commands more easily. Most noticeable on maps with Veterans, Terrorists and Security Guard's.
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The Pushing action has been almost removed making Suspects choose more defensive actions like cover and running away.[/]
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Suspect's have reduced accuracy at farther range's and whilst moving as well for less cross-sniping and fair shootout's. Same as FAI but way more apparent. [/]
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Reaction time's have been tweaked by a Suspect by Suspect basis. Depending on how experienced the Suspect is. Their reaction and hearing reaction times will be appropriate to that map.[/]
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Suspect's Cover Radiuses have been increased heavily. Allowing suspects to traverse the map way more effectively.
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SWAT AI's Body Cone radius has been heavily decreased to allow players to get past them way more easier. Making breaches way more smooth.
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SWAT AI's FOV has been buffed to hopefully reduce cases of them being obviously ambushed.
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📊 Mod Details
- Game
- Readyornot Mods
- Author
- FarionRodriguez
- Version
- 1.0
- Downloads
- 1,315
- Endorsements
- 13
- Category
- AI Configuration
- Created
- 6/27/2026
- Updated
- 7/30/2026
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Visit the official mod page for specific installation instructions for this mod.
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