Gunfighter AI Adjustments V2-1.0
🟡 Updated this year⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.8% endorsement rate
- 🏆 #1 of 54 AI Configuration mods in this game by downloads
📋 About This Mod
Please note that this is not a very ideal and excellent mod mod, and I am not as good as those AI masters in the community, so this mod will not be particularly good.
I mean, you have a lot of better options.
So, let's get down to business, here's what we can get in this mod:
Basically, suspects can react to the player's actions earlier ,but more reasonable.
In close quarters encounters,they are more deadly,we don't want them to be like the Imperial Stormtrooper, which can't hit any player even at a few meters,especially in planned ambushes.
But at the same time, if they are in motion or at a long distance, their accuracy will be greatly reduced.
With the updated team work behavior by Void,suspects' activities will be more organized, rather than just randomly walking around the map waiting for the player to shoot.
Although it will not increase difficulty, players need to arrange tactics more reasonably instead of simply using the rifle to knock down the suspects in advance.
Below is a description of the specific adjustments:
1. Increased accuracy loss of AI suspects after being affected by 9banger.
2. Reduced the speed, acceleration and accuracy of AI suspects when strafe.
3. Increased basic accuracy of AI suspects(by 3. 5→3. 0 ,MOA walks are smaller than the vanilla),but reduced their accuracy at long distances.
4. Adjusted target zones order:
(now: waist and abdomen core→core→core+limb+head).
5. TrackLastKnownPositionTime increased from 90 to 120 seconds.
6. Increased suspect's detection distance for gunfire sound by 25%.
7. Adjusted suspect's basic visual reaction time and alert state visual reaction time multiplier:
SuspectSightStimulusReactionTime = 0. 2 → 0. 22;
SuspectAlertReactionTimeMultiplier = 0. 5 → 0. 82;
Suspect's basic visual reaction time is changed from 200ms to 220ms, and the visual reaction time in the alert state is changed from 100ms to 180ms;
The normal human visual reaction time is about 180-250ms.
8. Adjusted suspect's basic sound reaction time:
SuspectSoundStimulusReactionTime = 0. 05 → 0. 15;
Compared to the original game, the suspect's basic visual reaction time is changed from 50ms in the original version to 150ms;
The normal human sound reaction time is about 140-160ms.
9. Adjusted suspect's basic damage reaction time:
SuspectDamageStimulusReactionTime = 0. 025 → 0. 15
Suspect's basic tactile (damage) reaction time has been changed from 25ms to 150ms.
The normal human auditory reaction time is about 150ms.
10. The probability of suspects faking death is increased by 15%.
11. The search distance of AI for cover is increased;
(Making suspects more inclined to find cover or hide).
Gunfighter AI Adjustments V2-1.0 is a small AI configuration mod by Jerry the Weekend Gunfighter, designed to work with the main Gunfighter mod. It provides basic AI tweaks to enhance the experience. With 237 endorsements and 29,093 downloads, it has a solid following. Last updated in March 2026, it remains relevant for players using the Gunfighter mod.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community trust with 237 endorsements and nearly 30k downloads.
- Tweaks are designed to integrate seamlessly with the Gunfighter mod.
- Recently updated (March 2026) so it's likely compatible with current versions.
⚠️ Cons
- Requires the main Gunfighter mod to function, so it's not standalone.
- Description is vague on what specific AI behaviors are changed.
- Potential compatibility risk if the main Gunfighter mod updates and this doesn't follow.
For players who already use the Gunfighter mod and want to fine-tune enemy AI behavior. If you're not using Gunfighter, skip this—it won't work without it. If you're a completionist looking for every AI tweak, this is a must-have.
💡 Beginner Tips
- Make sure you have the Gunfighter mod installed first, as this tweak won't work without it.
- Check the mod's page for any load order recommendations—AI tweaks often need to be placed after the main mod.
- If you're using a mod manager, let it handle the file placement to avoid overwriting issues.
📊 Mod Details
- Game
- Readyornot Mods
- Author
- Jerry the Weekend Gunfighter
- Version
- 2-1.0
- Downloads
- 29,093
- Endorsements
- 237
- Category
- AI Configuration
- Created
- 7/18/2025
- Updated
- 3/21/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
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