MISSIONS AND AI OVERHAUL Mission Immersion and progression
🟠 Updated over a year agoPreview

🔍 Analysis
- 🏆 #13 of 31 AI Modification mods in this game by downloads
📋 About This Mod
* Makes missions more true to their briefing* Missions feel more unique and engaging* First missions are easier, last missions are harder.
Hi everyone! I've seen many threads about how the first levels completely obliterated them and how unapproachable the game is to new players
I came up with it since I wanted to show the game to my noob friends, but I also didn't want them to have a bad first experience as they tend to quit when dying right off. I also wanted to tell them to listen to the briefing and to know that it truly matters... Well, now it does!
KEY PRINCIPLES OF THE MOD:
Makes missions truer to their briefing
Missions feel more unique, different and engaging
First missions are easier, last missions are harder.
INSTALL
Extract the file into your steamapps\common\Ready Or Not\ReadyOrNot\Content\Paks folder
<<May not work with other AI and mission overhaul mods>>
MOD changes:
Gas Station(Ty come again):
Only 3 suspects - As indicated by the mission briefing.
Suspects are more erratic, stressed, more likely to missfire and less accurate - As indicated by briefing they are "under the use of drugs"
Streamer(23MBPS):
Significantly less suspects in the mission
There is a chance for the suspects to actually "get swatted" and be unaware and unarmed for the occasion - about 50/50 if the suspects are actually armed and ready to fight or are just a bunch of kids who are in way over their heads.
Suspects despite being possibly pro gamers can't actually shoot their guns accurately like veteran troopers anymore
213 Park(Twisted Nerve): became a more stabby mission, more suspects will be armed with knifes rather than guns. - Reduces mission challenge quite a bit and makes it more different and unique than other missions(STAB VEST VIABLE???) Meth residents with guns no longer shoot as if they are sober and trained. Residents and suspects are less compliant and more likely to fake surrender - As stated by the briefing, they don't like cops. Now they actually don't. The mission is a bit more challenging for non-lethal play yet less challenging overall due to previous stated changes.
Beach (End of the Earth):
The suspects are less blood frenzy - This is a home raid mission, there is little sense for the suspects to fight until they die with their sick mother around them.
Less chance for random strangers to spawn on the map - While it vaguely makes sense for other people to be there, its still their parents home on a day they werent expecting SWAT.
Suspects are better trained and are more accurate - This is a buffing balancing act to counter the previous nerfing points. The mission should overall retain its difficulty but reward non-lethal and planning more while being harder for rung&gun playstyle.
Datacenter(Mindjoint):
* Slightly decreased the amount of security - The mission was way too hard for its placement within the campaign
📊 Mod Details
- Game
- Readyornot Mods
- Author
- Bidderlyn
- Version
- 1.0
- Downloads
- 472
- Endorsements
- 7
- Category
- AI Modification
- Created
- 3/22/2025
- Updated
- 3/22/2025
🔧 How to Install Ready or Not Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Ready or Not →
Visit the official mod page for specific installation instructions for this mod.
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