CQB-X AI Overhaul v1.5.1
🟢 Updated this monthPreview

🔍 Analysis
- 👍 0.8% endorsement rate
- 🏆 #3 of 30 AI Modification mods in this game by downloads
📋 About This Mod
Massive behavioral overhaul of Suspect AI Behaviors, Tactics, and Strategy along with versatile difficulties to suit the player's skill level.
CQB-X AI OVERHAUL
Pressure. Positioning. Consequences.
An expanded suspect-combat overhaul for Ready or Not, built around native squad coordination, purposeful movement, and thirteen distinct difficulty presets.
The first suspect you see is not necessarily the only threat you need to watch. CQB-X adjusts the game's combat and squad systems to encourage investigation, cover use, suppression, regrouping, repositioning, and flanking. The objective is a fight that asks more of your team than holding one doorway and waiting.
Choose a forgiving introduction, a compliance-focused Roleplay scenario, or an extreme challenge with much faster, more accurate opposition. Each tier combines its existing combat profile with a map-relative population adjustment.
THE COMBAT FRAMEWORK
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[]Squad operations. Squads are enabled in the included mission profiles. Six native squad activities are registered, including rally, regrouping, group investigation, suspicious regrouping, and following a leader.[/]
[]Separated responsibilities. Existing squad roles distinguish support from movement. Regroup allows up to two maneuvering suspects alongside an anchor, giving a group more ways to respond to contact.[/]
[]Fresh contact matters. Shorter suppression commitments and a recent-sight requirement encourage reassessment. Gunshot memory has a finite lifetime so an old noise does not remain relevant indefinitely.[/]
[]Movement without an extra aim penalty. The mod does not apply an additional movement/flank accuracy-loss modifier. Weapon handling, target visibility, and native combat conditions still apply.[/]
[]Map-relative opposition. Population settings are rebuilt from each supported map's vanilla Hard data, retaining its native spawn-group or direct-spawn structure.[/]
[]Reinforced friendly AI. Friendly SWAT receives enhanced combat and survival settings. They can still be incapacitated or killed.[/]
These are changes to Ready or Not's existing decision systems, not a replacement brain. Route availability, squad participation, and native action checks still determine what a suspect can do. Three assigned roles do not guarantee a perfectly synchronized three-direction attack.
CHOOSE YOUR DIFFICULTY
All population percentages below are changes from each map's vanilla Hard baseline. Moderate uses that baseline unchanged. The regular suspect curve then climbs to +125% at Apex Predator+: a baseline of 20 suspects becomes 45, not 25. Roleplay deliberately sits outside this progression.
Population scaling is separate from combat-stat scaling. This update does not increase weapon RPM, health, accuracy, or reaction speed. Higher tiers retain their existing, increasingly extreme combat settings.
VERY LIGHT
The most forgiving introduction. Suspects take longer to respond and shoot less accurately, while substantially smaller populations make encounters easier to manage. Their tactical actions remain available.
Suspects -50% | Civilians -50% | Suspect health 150
LIGHT
A lighter combat challenge with more resistance than Very Light. Suspects respond sooner and aim more reliably, but the reduced population leaves more room to learn routes, equipment, and team movement.
Suspects -20% | Civilians -20% | Suspect health 150
MODERATE
The population reference point. Vanilla Hard suspect and civilian counts meet CQB-X's Moderate combat profile: sharper opposition than Light without the severity of the upper tiers.
Suspects unchanged | Civilians unchanged | Suspect health 150
HARD
Faster responses, steadier aim, and more suspects than Moderate. Exposed movement becomes more costly, and addition
📊 Mod Details
- Game
- Readyornot Mods
- Author
- CQB-X Development Team
- Version
- 1.5.1
- Downloads
- 3,285
- Endorsements
- 26
- Category
- AI Modification
- Created
- 8/31/2026
- Updated
- 9/27/2026
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