Add Attachment to Weapon
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 1.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #7 of 256 Attachments mods in this game by downloads
📋 About This Mod
This mod adds attachments to weapons at runtime.
Add attachments at runtime without override weapon assets, preventing mod conflicts.
-> You need to generate data for this mod to work
1. Download the AttachmentMod data asset blueprint and place the files in the Unreal Editor.
2. Create an object asset(AttachmentMod data asset) based on that data asset blueprint in "/Content(Game)/Mods/AttachmentMod/"
3. Fill in the object asset as you wish, as shown in the screenshot on this mod page.
4. Cook object asset and include it in your mod pak. (*Don't cook assets located in /Content/Mods/AttachmentMod/Base/)
The location of the attachment assets must be "/Content(Game)/Blueprints/Items/Attachments/"
However, it doesn't matter if there are subfolders inside Attachments folder.
This mod for Unreal Engine games adds attachments to weapons at runtime, avoiding asset overrides to prevent mod conflicts. It requires manual data asset creation and cooking in Unreal Editor, making it a developer-oriented tool rather than a plug-and-play mod. With 992 endorsements and 85,571 downloads, it's a niche utility for modders.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Runtime attachment system avoids asset overrides, so it plays nice with other weapon mods.
- Solid community trust with 992 endorsements and over 85k downloads.
- Flexible placement: attachments can be in subfolders under the Attachments folder, so you can organize your assets.
⚠️ Cons
- Not for casual players—you need Unreal Editor knowledge to set it up, which is a steep learning curve.
- Manual data asset creation and cooking is fiddly; one wrong step and the mod won't work.
- Compatibility risk: since it's runtime-based, it might conflict with other mods that also manipulate weapon attachments dynamically.
For mod developers and tinkerers who want to add attachments to weapons without overwriting existing assets. If you're a player looking for a simple attachment mod, this isn't it—you'll need to build your own data assets. Skip if you're not comfortable with Unreal Editor.
💡 Beginner Tips
- Make sure you place the data asset in /Content(Game)/Mods/AttachmentMod/ exactly as shown, or the mod won't detect it.
- When cooking, avoid cooking assets in /Content/Mods/AttachmentMod/Base/—only cook your custom object asset.
- Test with a simple attachment first to verify the pipeline before adding complex ones.
📊 Mod Details
- Game
- Readyornot Mods
- Author
- Chan
- Version
- 1.3
- Downloads
- 85,571
- Endorsements
- 992
- Category
- Attachments
- Created
- 1/3/2025
- Updated
- 7/31/2025
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Ready or Not Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Ready or Not →
Visit the official mod page for specific installation instructions for this mod.
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