Online weapons and more in story mode
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #20 of 110 Weapons mods in this game by downloads
📋 About This Mod
No online audio V2. 2
Online audio could possibly break the game so I create an optional file that doesn't unlock it. Here Navy uses Lemat's audio while Elephant uses Doublebarrel's audio. The rest are the same with the main file.
V2. 2 Update:
To avoid the spawn bug in game, I decide to convert this mod from streaming to replacing. Folder to store models is still called "stream_files" but it actually does not stream any file.
1. Rollingblock, Carcano and Explosive Rifle now can tag in deadeye mode. It's a pretty easy trick sorry I didn't notice this until now.
2. Removes unnecessary files. Reduces mod size.
3. Fixes missing textures on replaced wraps.
4. Fixes the missing blood texture on Águila Machete.
Description:
This mod adds several online weapons and more by replacing some duplicate weapons in story mode.
Features in brief:
-Navy Revolver replaces Common Cattleman (Flaco and Granger's gun are not changed).
-Elephant Rifle replaces Rare shotgun.
-Explosive Rifle replaces Rare Rolling Block.
-Aguila Machete replaces Broken Pirate Sword.
-Toggle scope & Dead Eye tagging option for sniper rifles.
-Restore John's Lancaster.
-New appearances for Flaco's, High Roller, Otis' Revolver and Midnight's Pistol.
-New Compendium Pages for replaced weapons.
Installation: drag & drop the folder into lml folder.
V2. 1. 1 Update:
1. Adds a new ammo type: Volatile for Explosive Rifle. It has the same damage as the Volatile Dynamite.
2. Adds new weapon warps for the 13 long firearms in game.
V2. 1 Update:
1. Improved compatibility with WhyEm's DLC. Remember to remove weaponarchetypes.meta, weapons.ymt and weaponcomponents.ymt under 2845677 folder from that mod before installing this version. Or just make this mod load after WhyEm's DLC. (There is also a weaponcomponents.ymt under 2895679 folder, don't touch it)
2. Navy retextured. The missing "Dukes" logo on the cylinder is back.
3. Fixes the incorrect engraving on Navy.
4. Better visual effect on Navy, including smoke on cylinder when firing. Also the percussion caps now will disappear after firing (In previous versions they will stay on the cylinder unless changing ammo types.)
5. New appearances for Midnight's Pistol and Otis' Revolver.
6. Fix a bug which would make Rolling Block and Explosive Rifle look weird in first person.
7. Explosive and Elephant Rifle's ammo types reworked.
Nitro Express: Originally Shotgun Slug ammo.
Incendiary: Originally High Velocity rifle ammo.
Explosive: Originally Express repeater ammo.
High Explosive: Originally Express rifle ammo.
Each ammo type has its own icon.
8. Slightly increases the reload speed (1. 25x) of Springfield, Rolling Block and Explosive Rifle.
V2. 0 Update:
1. Mod file rearranged. All of them are now packed into one folder. Draging files into stream folder is no longer needed. Recommend removing old files from stream folder before installing this one. Sorry for the inconvenience.
2. Improved compatibility with WhyEm's DLC. Remember to remove weapons.ymt and weaponcomponents.ymt under 2845677 folder from that mod before installing this version. Or just make this mod loads after WhyEm's DLC. (There is also a weaponcomponents.ymt under 2895679 folder, don't touch it)
3. Elephant Rifle no longer replaces Double Barrel. It now replaces Rare Shotgun.
4. Ammo types of Elephant Rifle (Orignally Rare Shotgun) reworked: Shells (Unchanged), High Velocity (Incendiary ammo from Explosive Rifle), Slug (Improved damage, accuracy and range), Express (Explosive ammo from Explosive Rifle).
This mod replaces duplicate story mode weapons with online-exclusive ones, including the Navy Revolver, Elephant Rifle, and Explosive Rifle, while adding new appearances and compendium pages. It also restores John's Lancaster and offers optional audio files to prevent game-breaking issues. For RDR2 players seeking online weapon variety without leaving story mode.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 952 endorsements and over 66k downloads
- Adds a bunch of online-only weapons to story mode, so you can use them without touching multiplayer
- Regular updates (last June 2025) show active support and bug fixes
⚠️ Cons
- Requires LML (Lenny's Mod Loader) and may conflict with WhyEm's DLC unless you remove specific files or adjust load order
- Optional audio file replaces some weapon sounds with others (e.g., Navy uses Lemat's audio), which might not match your expectations
- Replacing weapons means you lose the original story mode versions of those items
For RDR2 story mode players who want to use online-exclusive weapons without jumping into Red Dead Online. Also great for collectors who enjoy new compendium entries and visual variety. Skip if you're happy with the vanilla weapon roster or don't want to mess with mod load orders.
💡 Beginner Tips
- Make sure you have LML installed and drop the mod folder into your lml folder as instructed
- If you use WhyEm's DLC, remove weaponarchetypes.meta, weapons.ymt, and weaponcomponents.ymt from that mod's 2845677 folder, or set this mod to load after it
- Use the 'No online audio' optional file if you experience crashes or audio issues
📊 Mod Details
- Game
- RDR2 Mods
- Author
- CharScarlet
- Version
- 2.2
- Downloads
- 66,229
- Endorsements
- 952
- Category
- Weapons
- Created
- 4/30/2023
- Updated
- 6/5/2025
🔧 How to Install RDR2 Mods
Install Script Hook RDR2 first. Most mods go in game directory.
📖 Full step-by-step install guide for RDR2 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for RDR2 commands, item IDs, and more.
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