Llama's Police Overhaul (Open Source)
🟠 Updated over a year ago⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #102 of 208 Gameplay mods in this game by downloads
📋 About This Mod
Note 1: The LML files are addons that essentially make the NPCs dumber, intentionally. The general idea when I made this mod was to make them clueless with LML, then add back my version of their intelligence via the ASI. While this worked quite well with the police and doesn't severely impact day-to-day encounters, it may break some missions, as some have reported. For full stability during a playthrough of the main story, just using the ASI script should be a fine balance. Most major features are still included there, it just won't be the full experience.
Note 2: Due to the large scale of this mod in the LML portion, conflicts with other mods are extremely common concerns. Loading this mod first in the load order in LML's UI will allow other LML mods to overwrite it where needed. Additionally, as stated in Note 1, most of the functionality is included in the ASI, which operates independently of the LML files. While they work best in tandem, if you don't want any conflicts, you can always just try it out without the LML files at all.
Note 3: 10. 3. 1 will always be the gold standard for this mod. If any issues arise in newer updates, please revert to 10. 3. 1.
Note 4: While bug reports are welcomed, please try to reproduce the issue without the mod before assigning blame here. Many past issues have either been general glitches with Script Hook (i.e. something's always wrong with Blackwater police, even with no mods running), or just a misinterpretation of vanilla game events.
The goal of this mod is to make stealth as enjoyable as possible primarily when dealing with police and guard groups.
LPO.asi Functions (V10. 3. 4)
Train Robberies (Wilderness only, dependent on bounty system being enabled in the INI)
- If you kill all pursuing police while still on a train in the wilderness, your bounty will be forgiven at the end. Roofs are covered.
- If you drive the train too far away (~ 1. 5x the size of Valentine), you will receive all forgiven bounties upon sight.
- If you leave the train and are seen in combat by lawmen off the train, or go back on the train after and are seen, you will receive all forgiven bounties.
Bounties
- If enabled (by default), the ASI removes bounties gained while not seen, and adds back the amount removed during that wanted level if seen in armed combat before the end of the wanted level.
- If not seen in combat by the time the wanted level ends, the bounty is forgotten. The combat trigger does not apply to fist fights or animals.
- Once seen in a wanted level, bounty protections are disabled until the level ends.
- Bounties in the wilderness will generally be reduced by 1/2. Bounties in towns will generally have normal value. New strategy didn't work, so the bounty price multiplier will have to be set after the wanted level begins. Trying different combinations.
When nearby human peds are not looking at the player
- If enabled (by default), the player deals 3x more damage with non-melee weapons if nearby peds are not looking at them.
- The player cannot be targeted without line of sight (supports their sight when they do have it and ASI confirms it's valid).
- Nearby ped ID range lowered to 1
If nearby combative, armed human peds cannot see the player or do not exist
- Player stealth movement is set to 0.
- Player noise multiplier is set to 0.
- Armed nearby ped hearing range is set to 0.
- Tasks to look at the player are cleared for armed peds.
- Armed nearby peds will be given a target lost response.
- Hearing range for armed peds set to 0.
Player melee/shooting effects when not seen in combat
- The targeted ped will be removed from their group, if they're in one.
- If shot at with any projectile, a shocking event will be added to the ped, ideally to distract from the player's location. This does not occur with melee attacks.
Once looked at and seen by an NPC (If not already in hidden melee or shooting)
- Nearby ped ID range raises to 15.
- The player can be targeted without line of sight.
- Weapon damage multiplier is reset to normal.
Once looked at in combat only
- Player noise is reset to normal.
- Player stealth movement effects are removed.
- Nearby armed NPC hearing range is raised.
If looked at in combat during a wanted level
- The ASI will prompt police towards your location via simulated shocking events on the player's position. This allowed me to remove some default aggressive pursuit flags while still keeping chases at the right intensity. These reset with randomized shoc
Llama's Police Overhaul is a gameplay mod for Red Dead Redemption 2 that enhances stealth interactions with police and guards, featuring train robbery mechanics and AI adjustments. It includes an ASI script and LML addons that intentionally make NPCs dumber, with the ASI restoring custom intelligence. The mod is open source, has 349 endorsements, and was last updated in June 2025.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community trust with 349 endorsements and nearly 20k downloads.
- The ASI script works standalone, so you can get most features without LML conflicts.
- Train robbery bounty forgiveness is a unique twist that rewards aggressive play.
- Open source means you can tweak or learn from the code if you're into that.
⚠️ Cons
- LML files can break missions in the main story, so you might need to skip them for a stable playthrough.
- Conflicts with other mods are common when using the LML portion, requiring careful load order management.
- Newer updates may introduce issues, so you might have to revert to 10.3.1 for the best experience.
For RDR2 players who want deeper stealth mechanics and a fresh take on police encounters, especially those who enjoy train robberies. If you're a modder or tinkerer, the open source nature is a bonus. Skip if you're looking for a simple drop-in mod without any setup or potential mission-breaking quirks.
💡 Beginner Tips
- If you're playing the main story, use only the ASI script and skip the LML files to avoid mission-breaking bugs.
- When using LML files, load this mod first in the load order so other mods can overwrite it where needed.
- If you hit issues after an update, revert to version 10.3.1, which the author calls the gold standard.
📊 Mod Details
- Game
- RDR2 Mods
- Author
- Llama
- Version
- 10.3.4
- Downloads
- 19,888
- Endorsements
- 349
- Category
- Gameplay
- Created
- 8/17/2024
- Updated
- 6/14/2025
🔧 How to Install RDR2 Mods
Install Script Hook RDR2 first. Most mods go in game directory.
📖 Full step-by-step install guide for RDR2 →
Visit the official mod page for specific installation instructions for this mod.
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