PvZ GW2 Without Negative Stats
🟠 Updated over a year agoPreview

🔍 Analysis
- 🏆 #110 of 237 Gameplay mods in this game by downloads
📋 About This Mod
This mod simply re-balances all Variants in the game so that their negative stats are at least on par with the Stock Variant. Resulting in a lot of unbalanced and chaotic fun! This mod also changes most alternative abilities in the game
Down below is a bunch of rules I appointed myself when it comes to balancing just so I don't too many flawed decisions. Despite this being a joke mod that is a tad bit unfinished in some areas, it has to have some quality! All characters had their character descriptions edited to display whatever changed about the character itself! Hope you enjoy this train wreck of a mod lul.
What Negative Stats am I considering?
- []Every single one of them, excluding Gun sway and Recoil Data.
EXAMPLES
-
[]If the stat for Reload is 1. 5s, but the variant stat is 2. 5s. Then the stat gets changed to 1. 5s.
[]If the stat for Ammo is 10 and the variant is also 10. Then nothing changes since that stat is neutral.
[]If the stat for Movement Speed is 6. 45m/s and the variant has a Movement Speed stat is 7. 42m/s. Then nothing has changed since it is a positive stat.
[]As for character Upgrades, I’m keeping those the same, have fun!
[]Different weapon types like Bite v. Spray would be categorized differently from Stock. I. E. Stock Chomper is a “Bite” Chomper, therefore none of the Spray Chomper’s Primaries would be worked on.
[]Similar if there is an Ammo v. Overheat situation. If the Stock Character uses Ammo, then Overheat wouldn’t be edited, vise versa if Stock is an Overheat Character.
EXAMPLES (ABILITIES)
-
[]Same as above.
[]Excluding if the ability in question is too vastly different from the base ability. I. E. Goop v. Chomp Cannon. However any negatives of the ability would have, would still get removed (like Movement Speed Reduction).
[]For the above statement, if the ability provides a similar purpose, but is utilized differently; Sonic Grenade v. Proximity Sonic Mine, then the above would be ignored. As long as the intent of the ability’s usage is still respected. I am not going to turn the Proximity Mine into a Projectile.
- Likewise if two abilities are too un-similar with each other, like Sticky Explody Bomb and Mega Heal Bomb, then nothing would occur.
-
[]Same as above.
📊 Mod Details
- Game
- Plantsvszombiesgardenwarfare2 Mods
- Author
- UmbreonBoi
- Version
- v1.0
- Downloads
- 324
- Endorsements
- 9
- Category
- Gameplay
- Created
- 3/16/2025
- Updated
- 3/16/2025
🔧 How to Install Plants vs. Zombies: Garden Warfare 2 Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Plants vs. Zombies: Garden Warfare 2 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Plants vs. Zombies: Garden Warfare 2 commands, item IDs, and more.
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