Wreck Runner
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #149 of 158 Miscellaneous mods in this game by downloads
📋 About This Mod
Speed run portal wrecks. A beacon with the distance to every wreck entrance. One key to teleport between them. Doors opened, debris cleared, and improved lighting.
WRECK RUNNER
Run the wrecks. Skip the errands.
A portal instance drops you in with no idea which way to go. The wrecks are out there somewhere, the terrain hides them, and an entrance you are standing fifty meters from can be completely invisible behind a ridge. You can burn most of a run working out where anything is before you have opened a single door.
Wreck Runner takes that out, along with the keycards, the explosives and the emergency red. One key, nothing saved, nothing left behind.
What it does
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[]A beacon on every wreck entrance. Distance in meters under each one, so you know which way to head before you take a step. Markers clamp to the screen edge when a wreck is behind you, so they read as a compass instead of vanishing. They sit on the game's own entry points, so you are aimed at the actual ladder, not the general area.
[]P teleports you. Cycles every wreck in the instance, then the exit portal, then round again.
[]Reactors and locked doors handled. Receptacles are filled with all of the cells and keycards they want, and the game's own logic does the rest. No fetching, no backtracking.
[]Rubble cleared. Debris pillars and the rocks that need explosives, gone.
[]You can actually see. The emergency red is re-tinted to warm white, the wreck's own fixtures come up, and a ring of soft lights follows you so the room is lit, not just the wall in front of you. Flashlight optional.
Optional
Free portal entry, rarest loot tier, top difficulty. Three separate switches, on by default. The roll cheat searches for a seed the game could genuinely have rolled, so nothing downstream gets strange.
Fine print
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[]Requires BepInEx 5.
[]One key: P. Everything else is automatic or a config setting. Three extra functions exist and ship with no key bound at all.
[]Hotkeys are dead while any menu, build ghost, text field or mod window is up. Typing "p" in a console types a p.
[]Settings apply live. No restart, no quit to menu.
[]Filling receptacles and clearing rubble are host-only in co-op. Beacons, teleport and lighting work for everyone.
[]Nothing is written to your save and no objects are created. Re-colored lights are restored when the portal closes.
Install: BepInEx 5, drop the folder into BepInEx\plugins, run once to generate the config.
Why this exists
I had found the NAVIGATOR ship once and wanted to find it again when I went to build the mod. RNG is frustrating enough without adding the fact that just locating wrecks takes time, and I wanted to streamline the process.
Writing it took substantially longer than finding the ship the long way would have, but now there is a tool born from it.
Pairs with Imprint (also mine), which recalls your pet on P as well, so it arrives at your side as you teleport in.
Bug reports: an ATLAS support bundle (my diagnostics mod) says more in one zip than any amount of pasted log. Not required, just appreciated.
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[]Requires BepInEx 5.
📊 Mod Details
- Game
- Planetcrafter Mods
- Author
- Davemuziek
- Version
- 1.0.1
- Downloads
- 55
- Endorsements
- 1
- Category
- Miscellaneous
- Created
- 8/29/2026
- Updated
- 9/1/2026
🔧 How to Install Planet Crafter Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Planet Crafter →
Visit the official mod page for specific installation instructions for this mod.
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