Mobile Access Platform

⭐ — (16 endorsements) 📥 1,096 downloads 📌 v1.0.4 📅 7/5/2026
🟡 Updated this year

By Davemuziek · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/22/2026 📅 Created: 7/5/2026

🔍 Analysis

  • 👍 1.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #78 of 162 Miscellaneous mods in this game by downloads

📋 About This Mod

One terminal, 13 screens. Craft anything, command every machine, trade, launch, and teleport across the system — all from your pocket. Now with mini-map.

FIELD TERMINAL

Your whole operation on one tablet — map, machines, crafting, trade, and a music player to tie it all together.

Craft the Mobile Access Platform (M. A. P.), equip it, and your map button opens a full command terminal instead of a lonely map screen. Twelve tabs put the entire colony at your fingertips — including several purpose-built screens the game doesn't have: a planet-wide extraction overview, a master crafting console, an optimizer manager, an instant barter shop, a rocket launch pad, and map-based teleportation. Plus a radio and local music player with a live visualizer.

Everything works fully on keyboard/mouse and controller, and it all runs through the game's own systems — no equipped M. A. P., no terminal, and the vanilla map behaves exactly as normal.


━━ WHAT'S NEW ━━

- HUD mini-map — hold the Map button for a corner map; tap opens the terminal.

- NAVIGATOR integration — seamless Map-button handoff between on-foot and flight.

Patch Notes for Version 1. 0. 4

Version 1. 0. 4

- Launch Pad could report your materials as missing — including items in your own backpack — even when they were right there. This affected saves with more than one planet in particular. Storage the terminal wasn't certain about is now counted instead of quietly skipped.

- Building more than one rocket at a time only ever built the first one. The rest disappeared with no warning and no error. Rockets are now built one after another.

- If a rocket build failed partway through, the materials it had already taken were gone for good. The terminal now checks it can afford the whole recipe before it takes anything.

- The Optimizer screen under-reported how much room your fuse containers had when an item-stacking mod was installed, so it refused transfers that would have fit.

- A single corrupted or leftover item in a container (usually from a mod that was removed or renamed) could stop an entire storage scan, making everything downstream read as empty.

- "InventoryDiagnostics" option in the config file, off by default. Only turn it on if asked to when reporting a bug — it writes extra detail to the log to help track down storage-detection problems.

If you've had rocket builds fail on the Launch Pad, you may have quietly lost materials to the bug above. Sorry about that — it's fixed now.

I wasn't thinking clearly when I made the default Play/Pause button the NumPad 0 key. I recommend changing it to whatever fits into your potentially crowded hotkey list, but in the meantime NumPad 0 will at least no longer work while in menus. No more sudden config menu surprises.


At a glance:

• Map — teleport by clicking the a location on the map, optional resource-vein markers, browse other planets you've visited

• Extraction — every material you own, planet-wide, with live income rates; retask miners remotely

• Crafting — craft anything from anywhere; ingredients are pulled from all your containers automatically

• Optimizers — manage every optimizer's fuses from one screen

• Barter — instant buy/sell shop for Terra Tokens, no trade rocket required

• Launch Pad — queue and launch rockets in bulk

• Radio — internet radio + your own music library, with the NEBULA visualizer

• Full theming — colors, glass panels, custom backdrops, and one-click presets

Getting started

Craft the Mobile Access Platform (M. A. P.) at the Advanced Crafting Station (Map Chip, Circuit Board, Osmium, Cobalt, Magnesium, Silicon, 3× Pulsar Quartz) and equip it. Your map key/button now opens the terminal.

(In a hurry? The JustGiveItToMe config option drops one in your backpack at session start.)

The Map

The vanilla map, upgraded into a navigation hub.

Teleport from the map. When using controller, a TELEPORTERS button opens a sidebar listing every teleporter on the planet. Select/click a teleporter — in the list or on the map — and you go there. Every jump leaves a temporary Recall point where you stood, so you can always get back to where you were working (a new jump replaces it; using it consumes it).

See your resources. Ore veins, water/fish zones, and harvester spots are now higher definition, and optional. The map legend icons become click-to-toggle filters (plus

📊 Mod Details

Game
Planetcrafter Mods
Author
Davemuziek
Version
1.0.4
Downloads
1,096
Endorsements
16
Category
Miscellaneous
Created
7/5/2026
Updated
7/22/2026
Tags
Gameplay, User Interface, Utilities for Players, Quality of Life

🔧 How to Install Planet Crafter Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Planet Crafter →

Visit the official mod page for specific installation instructions for this mod.

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