Celestial Cycle

⭐ — (13 endorsements) 📥 470 downloads 📌 v1.0.0 📅 7/2/2026
🟡 Updated this year

By Davemuziek · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/2/2026 📅 Created: 7/2/2026

🔍 Analysis

  • 🏆 #115 of 162 Miscellaneous mods in this game by downloads

📋 About This Mod

Real nights, a living sky, and a sun that actually sets.

Celestial Cycle

In vanilla Planet Crafter the day almost never ends. Celestial Cycle turns it into a real, repeating rhythm — one that lingers at full day and full night — and finally makes the sky above your planet more dynamic. Real darkness, a sun that rises and sets, and planets and moons placed where they'd actually be, drifting overhead as the hours pass.

A real day/night cycle

• The cycle loops continuously, dwelling at full daylight and full darkness instead of holding a near-endless day.

• Set how long a full 24-hour day takes, in real minutes.

• Tune how long the world lingers at full day and at full night.

• Sleeping still advances to morning, just like vanilla.

Nights that are actually dark

• Full night can be taken all the way down toward pitch black — so your flashlight is more than just for wrecks.

• Fully adjustable, from a gentle dusk to a can't-see-your-hand night.

• Only the night end of the cycle is touched; daytime is left exactly as the game intends.

A visible, rising and setting sun

• Adds a real sun disc at the light's source that rises and sets with the day — vanilla never gives you one.

• Push its brightness past the bloom threshold for a blinding, white-hot glare, or keep it soft.

• Size and color tuning included.

A living sky

• The planets and moons overhead now travel across the sky as the day passes, instead of hanging frozen.

• Choose how the sky moves: rotate as one, each body on its own orbit, or hold it still.

• Axis tilt and orientation controls shape the arc the sky sweeps through.

Real positions and sizes

• Every planet and moon is placed at its true bearing and distance as seen from the world you're standing on — moons cluster near their parent planet, distant worlds sit far off and low on the horizon.

• Distant planets shrink toward star-like points; nearby moons loom large and close. Configurable if you prefer them large.

• It all recomputes per planet, so no two worlds share the same sky.

• At night the bodies cast faint colored light across the terrain.

An on-screen clock

• A small clock keeps time with the cycle.

• Place it anywhere on screen and size it to taste; 12-hour or 24-hour; toggle it with a hotkey.

• Only appears while you're actually in-game and in control — hidden during loading and menus.

Good to know

• Standalone. No dependencies and no other mods required.

• Every feature is configurable in the .cfg, and the whole mod has a single master on/off switch.

• Because placement is true-to-life, some bodies will sit below the horizon at times — that's intentional, and different from vanilla always showing every body at once.

Requirements

• BepInEx 5. 4. 23. 4

Installation

• Install BepInEx 5. 4. 23. 4.

• Drop the Celestial Cycle folder into BepInEx\plugins.

• Launch the game once, then open the generated file in BepInEx\config to tune anything to your liking.

Bug reports and screenshots of your own skies are always welcome.

📊 Mod Details

Game
Planetcrafter Mods
Author
Davemuziek
Version
1.0.0
Downloads
470
Endorsements
13
Category
Miscellaneous
Created
7/2/2026
Updated
7/2/2026
Tags
Sky, Lighting

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Visit the official mod page for specific installation instructions for this mod.

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