CACHE

⭐ — (1 endorsements) 📥 72 downloads 📌 v0.2.1 📅 8/27/2026
🟢 Updated this month

By Davemuziek · Miscellaneous

⬇ Download Mod Source: Nexus Mods 📅 Updated: 9/4/2026 📅 Created: 8/27/2026

🔍 Analysis

  • 🏆 #147 of 158 Miscellaneous mods in this game by downloads

📋 About This Mod

Share items between saves with a global stash. Doubles as a 150 slot pocket that is always with you. Now compatible with item stacking mods.

CACHE

One storage box, shared by every save you own.

Put something in on one world. Take it out on another.

Press \ (backslash) and it opens, anywhere, any time. It is the game's own

storage window, so it behaves exactly like opening any other container: click to move an item, hold

your accessibility key to move a stack, use the move-all arrow, close it however you normally close a

container. There is nothing new to learn and nothing new to look at.

150 slots by default. One stash per installation, shared by every save and every profile on it.

Compatible with item stacking mods, but I do not recommend storing tons of items in there until I have had a chance to make the capacity more robust. Stacks of 50 are most likely ok. I cannot guarantee more than that atm.

━━ THIS IS A CHEAT ━━

And it is presented as one. Nothing to unlock, nothing to build, no recipe, no progression gate. You

press a key and a box appears, and whatever you leave in it is waiting for you on your next world.

Obvious uses: seeding a new playthrough with a starter kit, moving a hard-won item between saves,

parking things you do not want to lose while you experiment, or just having somewhere to put the

If that is not what you want out of the game, this is not the mod for you, and no hard feelings.

━━ TWO THINGS TO KNOW ━━

1. The stash lives outside your saves.

It is one file:

BepInEx\config\Davemuziek - CACHE\stash.json

Uninstalling the mod does not delete that file. Deleting that file does not touch your saves. Moving

to a new PC is a matter of copying one file across.

2. Deposits and withdrawals are not final until the game saves.

The stash file and your save file are two separate things, and they only agree with each other at the

moment the game saves. In between, an item you have just moved sits half committed. Take something

out and quit without saving and it is gone; put something in and quit without saving and you have two

CACHE closes that gap for you. By default it saves the game whenever you close the stash and

something has changed, so the gap only ever lasts as long as you have the window open. If you switch

that off, save manually. The mod reminds you on close when it is off.

━━ SETTINGS ━━

BepInEx\config\davemuziek.planetcrafter.cache.cfg

Hotkey (default Backslash). Opens and closes the stash. Any Unity InputSystem key name.

StashSize (default 150, range 1 to 300). Shrinking this never deletes anything: entries past

the new size stay in the file, out of reach, and are written back untouched. Raise it again and

they come back.

AutoSaveOnClose (default on). Saves the game when you close the stash, if anything changed.

Leave this on. See point 2 above.

AllowClients (default off). Multiplayer, below.

━━ WHAT WILL NOT GO IN ━━

Anything that owns something else: a container with its own inventory, an object with panels, an

object linked to another object. The stash would have to export the whole tree along with it, and

that is not in this version. Try to put one in and CACHE tells you why and puts it straight back in

your backpack, or on the floor next to you if your backpack is full.

Items from a mod you have since removed are not lost. They stay in the stash file untouched and

reappear if you reinstall that mod.

━━ ABOUT YOUR ITEMS ━━

This mod removes things from your save file, on purpose. That is how the stash stays out of your

worlds. It also means that if the stash file were ever not written, your items would exist nowhere.

So CACHE is deliberately paranoid about exactly that:

• Before it lets a single item in, it writes a test item to disk, reads it back, and checks every

field survived. If anything is wrong, the stash simply refuses to open and says so.

• Every write is read back and compared, item for item, before it counts as a success. "The file was

written" is not the question. "Can I read my stash back out of it" is.

• It writes the stash as part of every game save. If that write does not verify, it leaves the stash

inside the save instead of dropping it. Nothing is lost, and the next load picks it back up.

• A stash file it cannot read is renamed aside, never overwritten.

Everything it does i

📊 Mod Details

Game
Planetcrafter Mods
Author
Davemuziek
Version
0.2.1
Downloads
72
Endorsements
1
Category
Miscellaneous
Created
8/27/2026
Updated
9/4/2026

🔧 How to Install Planet Crafter Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Planet Crafter →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Planet Crafter commands, item IDs, and more.

Keep browsing — more Planet Crafter mods await

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