Firearm Changes

⭐ ⭐ (385 endorsements) 📥 15,271 downloads 📌 v1.1 📅 10/11/2017
⚪ Last updated 2019

By Aberoux · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/4/2019 📅 Created: 10/11/2017

🔍 Analysis

  • 👍 2.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #1 of 10 Weapons mods in this game by downloads

📋 About This Mod

Changes some of statistics of all Pistols, Blunderbusses and Arquebuses to make them more powerful.But more importantly it allows dual wielding of Pistols and Blunderbusses!

Firearms Changes Mod for Pillars of Eternity Version 3. 07  (released 15/11/17) .

First of all this mod was inspired by:

Firearms Overhaul by DaNecron

Firearm Rebalancing by Elsograd

I agree with these mods that Firearms need tweaks and changes because they are un-balanced at higher difficulties. Dual wielding Pistols and Blunderbusses is just common sense. But sadly these mods are out of date and have not been updated for the latest versions of the game. So I decided to create my own and base it of these two mods.

Disclaimer: I did not use their assets when creating this mod. I started from scratch and made them myself.

All Firearm Changes

All firearms have lost the '-0. 25' critical Modifier.

Pistol Changes

Now Dual Wields!

Removed Accuracy Penalty from -5 to 0.

Increased Range from 8m to 10m

Decreased Reload time from 5 to 4.

As DaNecron pointed out in his mod that the pistol 'Forgiveness' has a +20% attack speed modifier that doesn't actually do anything, therefore the reload speed for the Pistol Forgiveness is reduced from 4 to 3. 2 (20% of 4 is 0. 8, 4-0. 8=3. 2).

Blunderbuss Changes

Now Dual Wields!

Reduced Accuracy Penalty from -10 to -5.

Increased Projectile Count from 6 to 7.

Increased Interrupt from Weakest(0. 05s) to Weaker(0. 2s).

Arquebus Changes

Increased DR Reduction from 6DR to 8DR.

Increased Range from 8m to 13m.

Removed Accuracy Penalty and added an Accuracy bonus from -5 to +3.

Increased Interrupt from Weak(0. 35s) to Average(0. 5s).

Decreased Reload time from 6. 8s to 6s.

About Dual Wielding Firearms !!!!

The devs did not plan or design for dual wielding firearms in this game, therefore the animations are going to look weird to avoid confusion I will describe how the game handles dual wielding due to my mod. If you are confused on why your character is acting strangely when dual wielding firearms with other firearms or other weapons then please read this section.

Part 1: Firearms on both the main hand and off-hand.

As an example, a character is using a pistol on the main hand and a blunderbuss on the off-hand.

I tell the character to attack someone. The character will first fire the pistol (main hand weapon ) then the character will seem to fire the pistol again but in reality the character would've fired the blunderbuss (you can check this by looking as there are more than one projectile that is fired as well as the sound, smoke and flash being from a blunderbuss attack). There is no animation in-game for firing an off-hand firearm therefore the game defaults to using the animation for firing on the main hand.

Even though the animation suggests that the character shot twice from the main hand weapon in reality he would have fired the main hand weapon then the off hand weapon.

Then the character will reload the pistol (main hand weapon) then fire it at the enemy. Then the character appear to reload the pistol again and fire it again. But likewise, in reality the character is reloading the blunderbuss (off-hand weapon) then firing it again. There is no animation for reloading the an off-hand firearm so the game defaults to reloading a main hand weapon.

Even though the animation suggest the that the character is reloading and firing the main hand firearm twice in reality it is reloading and firing the main hand fire arm then reloading and firing the off-hand firearm afterwards.

After the first two shots of main hand and off hand firearms the character will then alternate between the reloading and firing the main and off-hand firearms. Although the animation will suggest that the character is always reloading and firing the main hand firearm.

Part 2: Firearm and melee weapon combination.

Example 1: Rapier in the main hand and pistol in the off hand.

When I tell my character to attack an opponent, he will go up to enemy and stab him. Then he will hold up the rapier and will look like he fired it. Then he will stab the enemy again then reload the rapier and fire it. As you can probably tell he is, in reality, reloading and firin

📊 Mod Details

Game
Pillarsofeternity Mods
Author
Aberoux
Version
1.1
Downloads
15,271
Endorsements
385
Category
Weapons
Created
10/11/2017
Updated
9/4/2019
Tags
Gameplay, English, Overhaul

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Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Pillars of Eternity →

Visit the official mod page for specific installation instructions for this mod.

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