UE4SS
🟢 Updated this monthPreview

🔍 Analysis
- ✅ Updated 53 days after the latest game patch — actively maintained
- 🏆 #137 of 137 Miscellaneous mods in this game by downloads
📋 About This Mod
UE4SS for Payday3 UE5.5.4
commit 0290bedac01f4acfdcbaa13c5a5a2fa14585a549
Date: Thu Jul 2 17:02:48 2026
Built with Xmake
Patched to fix loadmap hook. SBZ sends a null FURL which UE4SS didn't support.
diff --git a/UE4SS/src/Mod/LuaMod.cpp b/UE4SS/src/Mod/LuaMod.cpp
index b5c9ddb9..c9b29dbf 100644
--- a/UE4SS/src/Mod/LuaMod.cpp
+++ b/UE4SS/src/Mod/LuaMod.cpp
@@ -6301,7 +6301,7 @@ Overloads:
Unreal::UObjectArray::AddUObjectDeleteListener(&LuaType::FLuaObjectDeleteListener::s_lua_object_delete_listener);
const Unreal::Hook::FCallbackOptions common_opts {false, false, STR("UE4SS"), STR("LuaModImpl")};
Unreal::Hook::RegisterLoadMapPreCallback(
- [](Unreal::Hook::TCallbackIterationData<bool>& CallbackIterationData, Unreal::UEngine Engine, Unreal::FWorldContext& WorldContext, Unreal::FURL URL, Unreal::UPendingNetGame PendingGame, Unreal::FString& Error) {
+ [](Unreal::Hook::TCallbackIterationData<bool>& CallbackIterationData, Unreal::UEngine Engine, Unreal::FWorldContext& WorldContext, Unreal::FURL URL, Unreal::UPendingNetGame PendingGame, Unreal::FString& Error) {
TRY([&] {
for (const auto& callback_data : m_load_map_pre_callbacks)
@@ -6313,7 +6313,10 @@ Overloads:
static auto s_object_property_name = Unreal::FName(STR("ObjectProperty"), Unreal::FNAME_Find);
LuaType::RemoteUnrealParam::construct(lua, &Engine, s_object_property_name);
LuaType::RemoteUnrealParam::construct(lua, &WorldContext. GetThisCurrentWorld(), s_object_property_name);
- LuaType::FURL::construct(lua, URL);
+ if (URL)
+ LuaType::FURL::construct(lua, URL);
+ else
+ lua.set_nil();
LuaType::RemoteUnrealParam::construct(lua, &PendingGame, s_object_property_name);
callback_data.lua->set_string(to_string(Error));
lua.call_function(5, 1);
@@ -6336,7 +6339,7 @@ Overloads:
}, common_opts);
Unreal::Hook::RegisterLoadMapPostCallback(
- [](Unreal::Hook::TCallbackIterationData<bool>& CallbackIterationData, Unreal::UEngine Engine, Unreal::FWorldContext& WorldContext, Unreal::FURL URL, Unreal::UPendingNetGame PendingGame, Unreal::FString& Error) {
+ [](Unreal::Hook::TCallbackIterationData<bool>& CallbackIterationData, Unreal::UEngine Engine, Unreal::FWorldContext& WorldContext, Unreal::FURL URL, Unreal::UPendingNetGame PendingGame, Unreal::FString& Error) {
TRY([&] {
for (const auto& callback_data : m_load_map_post_callbacks)
@@ -6348,7 +6351,10 @@ Overloads:
static auto s_object_property_name = Unreal::FName(STR("ObjectProperty"), Unreal::FNAME_Find);
LuaType::RemoteUnrealParam::construct(lua, &Engine, s_object_property_name);
LuaType::RemoteUnrealParam::construct(lua, &WorldContext. GetThisCurrentWorld(), s_object_property_name);
- LuaType::FURL::construct(lua, URL);
+ if (URL)
+ LuaType::FURL::construct(lua, URL);
+ else
+ lua.set_nil();
LuaType::RemoteUnrealParam::construct(lua, &PendingGame, s_object_property_name);
callback_data.lua->set_string(to_string(Error));
lua.call_function(5, 1);
You will need to update the hook signature as well.
AllowModsMod by Narknon bundled with a corrected pattern.
Added unmatched signatures, broken VFtables and different class layout to match SBZ edits.
Use either this or nadz version. Both are UE4SS. For a normal user, you shouldn't see a difference unless you have a lua or cpp mod thatt need the full correct layout and the valid hooks.
If you like my work and want to support me spending more time modding, feel free to donate at https://www.buymeacoffee.com/abkarino
Please reference the mod here, don't reupload.
PS: I forgot to disable
📊 Mod Details
- Game
- Payday3 Mods
- Author
- abkarino
- Version
- 1
- Downloads
- 0
- Endorsements
- 0
- Category
- Miscellaneous
- Created
- 8/29/2026
- Updated
- 8/29/2026
🔗 Required By 2 Mods
These mods list this mod as a dependency.
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