Turn-Based Combat

⭐ ⭐⭐ (4,269 endorsements) 📥 121,028 downloads 📌 v1.0.9 📅 5/26/2019
⚪ Last updated 2019

By Hsinyu · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/15/2019 📅 Created: 5/26/2019

🔍 Analysis

  • 👍 3.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #6 of 102 Gameplay mods in this game by downloads

📋 About This Mod

Toggleable turn-based combat mode.

PF:WotR will have an official turn-based mode!

https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/posts/2755596

The official turn based mode will reference some good part of this mod and... make it even better! It will also add some new features which are missing in this mod but desired by many people. The most important thing is: you won't have to wait months for a mod anymore, just support WotR!! p.s. Owlcat contacted me in November 2019, but I promised to keep this news in secret. They sent me a present and I love it very much!

  • []Read the mod description if you're not familiar to tabletop (or read the rule reference if my description is not clear), PLEASE.

  • []The source code is published on GitHub.

    Translations

    • []This mod has following translations which can be selected in game:

      []English (Default)

      []Chinese

      []Deutsch (credits to michalnh)

      []French (credits to slipenbois)

      []Russian (credits to Msarc)

      Showcase and Guide Video (Credits to RPG Community College. This video is based on mod version 0. 9. 27)

      Zg8vNPyl9qA

      Playthrough

      (Credits to RangerTony)

      U8QaZO6qOdk

      Features & Rules

      • []Turn-Based Combat mode and a combat tracker!!

        []You can toggle on/off this mode anytime via UMM menu or a custom hotkey (Alt+T by default).

        []It's recommended to toggle the mode BEFORE combat to prevent some unexpected behaviors, though you can toggle it in combat at will.

        []All mod features only take effect in turn-based mode by default.

        • []Bugfix

          []This mod fixed some vanilla bugs, they are only applied in turn-based mode by default, but there are options to apply the fixes in real-time mode.

          • []Time

            []6s in game time is considered to be one round.

            []Game time will be frozen during a unit's turn, and go on between turns. You can idle and think in your turns.

            []There are some Time Scale options in UMM menu to speed up the combat animation.

            • []The trigger of combat

              []The combat start whenever any unit is aware of its enemies, or having any offensive command.

              []If a unit see its enemy or it's attacked by its enemy, the unit and its group members will "remember" this enemy.

              []If any unit in the combat remembers its enemy or be remembered by its enemy, the combat will proceed.

              []If a unit is out of enemy's sight in the past 9 seconds, or it's in stealth, then it will be forgotten.

              []If all units in the combat have forgotten their enemies, the combat will end after 3 seconds.

              • []Initiative

                []Units will perform their turn one by one in turn-based mode.

                []The order is determined by the initiative result. If two units have the same initiative, the player always first.

                []Units are unable to make an Attack Of Opportunity and lose their Dex bonus to AC before their first turn (unless they are immune to flat-footed).

                []If a unit joins the combat in the middle of the combat, it has to wait for one round (6s) to act.

                []Summoned units appear in the combat instantly, but they're unable to be targeted nor act in one round if they're summoned by a full-round spell.

                []Surprise Round

                []A surprise round happens before regular rounds begin, not everyone can act in surprise round.

                []If the combat is initiated by you, and no enemy can see you, then you can act in surprise round.

                []"No enemy can see you" means your party member should be in stealth, invisible, or out of any enemy's line of sight.

                [*]If a non-player unit isn't seen by its enemy, or it's trying to attack you before the start of combat, then it can act i

📊 Mod Details

Game
Pathfinderkingmaker Mods
Author
Hsinyu
Version
1.0.9
Downloads
121,028
Endorsements
4,269
Category
Gameplay
Created
5/26/2019
Updated
11/15/2019
Tags
Gameplay, Fair and balanced, Overhaul

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