Call of the Wild
⚪ Last updated 2022Preview

🔍 Analysis
- 👍 2.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #2 of 102 Gameplay mods in this game by downloads
📋 About This Mod
This mod adds Antipaladin, Arcanist, Brawler, Hunter, Occultist, Oracle, Witch, Skald, Warpriest, Bloodrager, Shaman, Investigator, Summoner, Psychic, Spiritualist, Hinterlander, Dawnflower Anchorite, and Holy Vindicator classes, and lots
Do not hesitate to make a donation if you liked the mod and want to support its development.
!!!!!!!!! IMPORTANT: READ AT LEAST THE TEXT IN BOLD BEFORE INSTALLING THE MOD !!!!!!!!!
Starting from version 1. 57 the mod is no longer compatible with Eldritch Arcana.
If you are using mod version prior to 1. 57 (or no mod at all) and have characters who are polymorphed, wait till polymorph effect expires.
Save games with primal companion hunter, are no longer compatible, so respec out of the archetype is required prior to 1. 68 update.
If you have animal companions with animal growth buff, wait till it expires, before updating to 1. 68
If you have characters with Quicken Blessing feat, respec them so they do not have it, before updating to 1. 72,
Starting from version 1. 77 the mod is no longer compatible with Advanced Martial Arts.
Wizard Discoveries from 1. 81 might conflict with those from The Lost Grimoire Mod, you can disable them in setting.json.
If you are using mod version prior to 1. 98 (or no mod at all) and have characters who are polymorphed, wait till polymorph effect expires.
After 1. 107 update, respec all characters having bloodrager class levels and retake all bloodrager levels again.
If you have any psychics with pageantry disicipline, respec them to lvl 1 before updating to 1. 108.
After 1. 116 update, respec all characters having toxicant archetype or wildshape ability (even if they haven't acquired it yet) and relevel them again.
If you have any oracles with Ancestor mystery, respec them to lvl 1 before updating to 1. 118.
If you have any witches or pact wizards with Elements or Summer patronns, respec them to lvl 1 before updating to 1. 142.
1. 142 might break characters having animal focus or similar abilities (like invoker aspects) - respec them to lvl 1 after update.
Mod is only expected to work with either 2. 08 or 2. 17 English versions of the game, only on Windows and only with Keyboard + Mouse UI.
It is explained below what you can do if you think that you found a bug.
It is normally safe (and even encouraged) to update the mod from previous version in the middle of the game.Known Issues:
- Sometimes when playing with Animal Companion/Eidolon, companion abilities (animal foci, teamwork feats, fiendish or celestial templates, evolutions) might disappear after level up. It seems that deactivating all companion abilities (like power attack) and saving the game (no need to reload) brings all missing abilities back. Same issue happens with newly created mercenaries, it resolves itself when you leave the capital/varnhold/trading post or enter the endless dungeon, this is an original game issue, so report it to owlcats, if you want it to be fixed.
- if you increase unit size, and save and reload the game or change area, the hitbox on the unit will be bigger than it should be, so you won't be able to target some points around it without pressing ctrl. The issue is mostly noticeable on huge/gargantuan eidolons. Again it is original game issue, so if you want it to be fixed, report to owlcats.
- If you start summoner/primal companion hunter level-up and then abort the process, your eidolon will lose all of its evolutions and will not regain them until you finish level-up,
- Unsummon Eidolon ability does not work properly if you are playing with death door instead of normal death or raise companions after battle option.
Changes to npc companions, class skill points and some others are optional and can be disabled (set corresponding values
to false in your game_folder/Mods/CallOfTheWild/settings.json)
Read carefully mod description and this faq, before asking any questions or posting bugs.
How Arcanist Quick study works?
To simplify ui, quick study allows simply to change all your spontaneous spells of the specified level,
i.e. you go to your prepared spellbook, change the spells of specific
level, use quick study corresponding to this level, and the spells for
this level in your spontaneous spellbook are replaced with those from
prepared one.
How Investigator inspiration works?
Inspiration uses are only spent if maximum di(c)e roll result can turn a failure into success. If it is impossible to turn failure into success or the roll is already successful, inspiration will not be used. For book event checks the inspiration will always be consumed though, since the game first makes all characters roll a check and after picks the one with the highest result.
If inspiration usage is free (due to corresponding talents or true inspiration, greater combat inspiration), the inspiration bonu
📊 Mod Details
- Game
- Pathfinderkingmaker Mods
- Author
- Holic92
- Version
- 1.144c
- Downloads
- 239,030
- Endorsements
- 5,149
- Category
- Gameplay
- Created
- 6/16/2019
- Updated
- 7/23/2022
- Tags
- Gameplay, Overhaul
🔧 How to Install Pathfinder: Kingmaker Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Pathfinder: Kingmaker →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Pathfinder: Kingmaker commands, item IDs, and more.
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