Fix for Mobile Blast (Fumi's Codex)
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #99 of 102 Gameplay mods in this game by downloads
📋 About This Mod
This is a basic fix for the Mobile Blast infusion from Fumi's Codex, which restores its functionality and adds a reflex saving throw from tabletop that was originally missing.
There are 2 problems with the "Mobile Blast" feature from Fumi's Codex:
-
[]The Mobile Blast feature was not added to the feature list of infusions. (It didn't appear on the character sheet when leveling up).
[
]The Mobile Blast infusions only showed up for a few blasts (fire, steam, magma, plasma), but did not appear for the other blasts (water, cold, etc).This mod fixes those issues, as well as implements a reflex saving throw from tabletop, (only applies when an enemy is near the projectile at the end of a round, not upon initial contact). All credits should go to Truinto, for creating the original code of this mod.
Mobile Blast
Element(s) universal;
Type form infusion;
Kineticist Level 6; Burn 2
Associated Blasts any
Saving Throw Reflex negates
You send an elemental mass, energy ball, or object into a particular square within 30 feet, dealing 1/4 the normal amount of damage (or half the normal amount of damage, for an energy blast) to all creatures in that square. The mobile blast lasts until you dismiss it as a free action, lose consciousness, or move farther than 30 feet from it. Each round on your turn as a move action, you can move the mobile blast to another square within range; either way, it continues to deal damage to all creatures in its final square each round if they fail their saving throws. You can have only a single mobile blast in existence at a time. If the mobile blast’s total burn cost before applying any reduction for gather power is 0, it has no maximum duration. Otherwise, it lasts for a maximum number of rounds equal to your Constitution modifier, and afterward you can’t create another mobile blast for a number of minutes equal to the number of rounds it existed. A mobile blast is always extremely loud and visible. The saving throw DC is Dexterity-based.
Disclaimers
This mod will permanently affect your save by introducing a new Kineticist feature, so I would recommend backing up a
save just in case.
Fumi's Codex and Call of the Wild are the only required dependencies.
Installation instructions:
-
[]Download and install Unity Mod Manager 0. 13. 0 or later
[
]Download the mod[]drop archive to UMM gui or copy its content to your game_folder/Mods
[]Run the game
Here's the source code in case you're interested.
-
[]Download and install Unity Mod Manager 0. 13. 0 or later
📊 Mod Details
- Game
- Pathfinderkingmaker Mods
- Author
- JasonGaming1
- Version
- 1.0
- Downloads
- 132
- Endorsements
- 7
- Category
- Gameplay
- Created
- 3/12/2026
- Updated
- 3/12/2026
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