Evocation Plus

⭐ — (11 endorsements) 📥 450 downloads 📌 v1.3 📅 3/15/2026
🟡 Updated this year

By Omega Wombat · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/24/2026 📅 Created: 3/15/2026

🔍 Analysis

  • 🏆 #87 of 102 Gameplay mods in this game by downloads

📋 About This Mod

Evocation Plus expands arcane gameplay in Pathfinder: Kingmaker with two new archetypes: Evoker and Necromancer. Evokers channel destructive magic through five unique bloodlines, while Necromancers wield the power of death and dark magic.


⭐ If you enjoy the mod, please endorse it — it helps visibility!


🔥 EVOCATION PLUS 🔥

Do you like to blow shit up with magic? Then this mod is for you!

Or maybe you want that Necromancer class fantasy without feeling like a squishy little bitch.

Evocation Plus is my first adventure into deep modding. I have been a software engineer for 15 years, so I'd like to think that it's well written.

When writing it, I tried to keep it inline with the Pathfinder universe so that it blends in well.

It should feel like a slightly tuned up version of real base game classes.

I spent a lot of time tuning and bug fixing, so it should run smoothly all the way to endgame, but if you do find a bug please let me know.


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✨ FEATURES ✨

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• 2 New Sorcerer Archetypes

• 5 Elemental & Arcane Bloodlines

• 13 New Spells (Evocation + Necromancy)

• Expanded direct-damage Necromancy

• New missile, ray, and large-scale spells

• Scales naturally into late game

My concept was to build out and fill in gaps with spells that the base game lacked.


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⚡ NEW ARCHETYPES ⚡

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⚡ Evoker — Master of Destruction “Who needs CC when you can just kill everything”

Built for players who want maximum damage and impact.

Choose your path of destruction:

• Fire — the original way to blow shit up!

• Cold — slow them down and break them!

• Electric — power! unlimited power!

• Acid — not much has resistance to this, go ham!

• Arcane — even less mobs have resistance to force!

✔ Strong scaling

✔ Clear identity per bloodline

✔ Designed for real combat, not niche builds


💀 Necromancer — Harbinger of Death “The battlefield belongs to the dead.”

Necromancy is no longer just utility — it now perfectly blends control and damage!

• Direct damage via negative energy

• Area denial and battlefield control

• They don't need that corpse anymore, so let's put it to use

✔ Fixes a weak archetype without breaking balance

✔ Integrates seamlessly with existing systems


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✴️ NEW SPELLS ✴️

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💥 Missile Spells (Elemental Variants)

• Acid Missile

• Fire Missile

• Ice Missile

• Electric Missile

Classic magic missile — reimagined with elemental damage.


⚡ Evocation Spells

• Caustic Beam — scaling acid ray

• Frost Blast — freezing single-target damage

• Vitriolic Burst — large acid explosion

• Emperor’s Wrath — I'm sure you can figure out the reference

• Force Ray — pure force damage (high reliability)


💀 Necromancy Spells

• Death Ray — scaling negative energy beam

• Eldritch Horror — tentacles that ensnare and damage

• Corpse Explosion — detonate fallen enemies

• Hell on Earth — corrupt the battlefield with unholy power

Yes — Corpse Explosion works exactly how you want it to.


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⚙️ COMPATIBILITY & DESIGN

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• Uses existing game systems wherever possible

• No core system replacements

• Designed to coexist with most mods

• Performance-conscious implementation

✔ Built like official content

✔ Stable in long playthroughs

New in version 1. 2: 

[]Added Protection from Energy, Communal to both the Evoker and Necro classes as a granted spell at level 8[/]

[]Updated the granted spells for both archetypes to display as a progression chain[/]

[]Increased the damage for Necromancer ability Withering Ray at levels 8, 14 and 18[/]

[*]Added a couple patches that should help with compatab

📊 Mod Details

Game
Pathfinderkingmaker Mods
Author
Omega Wombat
Version
1.3
Downloads
450
Endorsements
11
Category
Gameplay
Created
3/15/2026
Updated
7/24/2026

🔧 How to Install Pathfinder: Kingmaker Mods

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