CowWithHat's Custom Spells mod

⭐ ⭐ (332 endorsements) 📥 12,574 downloads 📌 v1.4.8-2.0.8 📅 4/30/2020
🟡 Updated this year

By CowWithHat · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/14/2026 📅 Created: 4/30/2020

🔍 Analysis

  • 👍 2.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #34 of 102 Gameplay mods in this game by downloads

📋 About This Mod

This mod began as an opportunity to add some missing Pathfinder 1E mods to Kingmaker. It has expanded to enhance Call of the Wild with bug fixes, base game fixes, spell retraining for spontaneous classes, and adding many optional tweaks.

This mod adds the following spells from the PnP game to Pathfinder Kingmaker:

Suggestion, Mass

Heightened Awareness

Acute Senses

Mage's Disjunction

Euphoric Cloud

Mydriatic Spontaneity

Mydriatic Spontaneity, Mass

Piercing Shriek

This mod also adds these optional features:

These features can be turned off by changing the "change_inspire_rage_mind_affecting", "domination_dismissal", "domination_gives_control", "ear_pierce_daze_update", "remove_slumber_nerf", and "spell_replacement", "iconic_amiri", "fix_allied_spellcaster", "fix_fey_thoughts", "fix_studied_combat", "remove_curiousity_invocation_nerf", and "remove_planar_focus_nerf" flags respectively in the settings.json file that is stored here:

installDirectory\Pathfinder Kingmaker\Mods\CowWithHatsCustomSpellsMod

"dismiss_domination" adds functionality to the Dismiss ability from Call of the Wild. With this setting set to true, players can end Domination effects that they have inflicted on enemies with the Dismiss ability.

"domination_gives_control" allows the player to directly control creatures which are under the effects of domination.

"ear_pierce_daze_update" adds the option to change the spell Ear-Piercing Scream so that the daze associated with that spell is no longer a mind-affecting buff. That will allow it to be functional against plant and undead creatures.

"remove_slumber_nerf" adds the option to restore the Witch's Slumber Hex to its PnP functionality of effecting enemies of any HD instead of only caster's character level in HD or less.

"change_inspire_rage_mind_affecting" adds the option to change the Skald ability Inspired Rage to no longer be Mind-Affecting, thereby allowing it to work on Jaethal and any animated dead you might have at your beck and call. While unintuitive I believe this is the RAW PnP way that ability should work.

"spell_replacement" adds the ability for spontaneous casters, exempting the Occultist class who lacks a defined spell list, to retrain spells at appropriate levels.

"iconic_amiri" which sets Amiri's starting statistics, class, feats, and skills to the same stats as the Iconic Barbarian in Pathfinder. This only functions with a new game and it should work regardless of whether or not you have the "update_companions" setting on in Call of the Wild

"fix_allied_spellcaster" fixes a bug in the allied spellcaster feat which was causing it to be counted multiple times for each ally present when using the required Call of the Wild mod. This should make it give a +2 bonus for each ally with the feat within 2 meters of the caster as it is intended to be, per the balance update in Call of the Wild.

"fix_fey_thoughts" This setting is only for players who also have the "Tweak or Treat" mod. There is a bug in the Fey Thoughts Bluff and Fey Thoughts Diplomacy suboptions of the Fey Thoughts Alternate Racial Trait for Elves. This fixes those bugs and makes them work.

"fix_studied_combat" This setting increases the range of the Studied Combat ability of the investigator to be closer to tabletop. That ability has a range of "that the Investigator can see" in tabletop but Call of the Wild used a Close range, which is about 30 feet. With this setting on, the range is updated to Medium, which is  about 60ft. That is approximately the same distance that enemies stop paying attention to you and let you run away so it seems like a reasonable line of sight.

"remove_curiousity_invocation_nerf" This setting changes the Invoker Witch Archetype's Curiosity patron invocation to work as it does in tabletop. Like the Slumber hex nerf, this ability was powered down in Call of the Wild regardless of whether the "balance_updates" setting in that mod was is set to false or not. The Call of the Wild version is +1 save dc to patron spells at level 1, then +1 to hexes at level 8 and finally +2 for both at level 16. This changes it to work like the table top version which gives +1 to hexes and patron spells at 1, +2 at 8 and +3 at 16.

"remove_planar_focus_nerf" This setting changes the Planar Focus feat which changes the Hunter ability Animal Focus to have some elemental and alignment options. As originally implemented by the Call of the Wild author, the Cold and Fire elements are half as effective as they would be at the tabletop (using d3 instead of d6 and a 4 level step instead of a 2 level step). Awkwardly it was also implemented with a bug that caused it to apply twice which wasn't mentioned in the feat description. This updates the feature to work like in tabletop without the unintuitive double application or the weird nerf.

"persistent_on_damaging_spells" This setting adds the optional setting to let all damaging spells benefit from Persistent Metamagic

📊 Mod Details

Game
Pathfinderkingmaker Mods
Author
CowWithHat
Version
1.4.8-2.0.8
Downloads
12,574
Endorsements
332
Category
Gameplay
Created
4/30/2020
Updated
4/14/2026
Tags
Stay Home. Make Mods.

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