Community Patch
⚪ Last updated 2020Preview

🔍 Analysis
- 👍 4.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #45 of 102 Gameplay mods in this game by downloads
📋 About This Mod
A test initiative for a community patch.
The scope of this mod does not cover adding any new game feature or making any complex change in game mechanics, but fixing glaringly obvious programming errors or oversights.
If you want to contribute, ask Nexus and GiHub login details on Discord ethereal channel.
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Current contributors Discord name:
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Current fixes:
- Quarter Sized Fullength Custom Portraits on Kingdom Management Screen Fix
- Missing Custom Portrait when Dialog Listener is Default Companion Fix
- Not Updating Dialog Listener Name at OnSpeakerNameChange Fix
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Planned fixes for contributors to be picked up:
- Apparenly the game is crashing for some people at startup with the community patch, it goes back to normal with the patch disabled.
Replication steps: It is happening when the game starts. On the loading screen. The game freezes at startup and crashes. If I turn-off the mod it starts normally. I use the following mods: camera rotation,closer to tabletop,eldrich arcana,hair unlocker,all Kaziel's mods (purely cosmetic),turn based combat,vendor progression.
Replication result: I could not replicate it.
Suggestions: Do they use latest UMM? (no answer yet)
- The bracers of archery's bonus to attack rolls does not show on the character sheet (but it still applies normally on rolls).
- The Leg Sweep Monk Style Strike Ability (You attack a target, if the attack hits you get a free trip attempt that does not provoke an attack of opportunity) seems to not work properly, as it triggers an AoO every time it procs, so it seems that it's treated as a regular trip attempt (which do trigger AoOs if you don't have Improved Trip)
- Cape misalignment on some units, where the cape is wrongly turned on the vertical axis, causing one clasp to be is inside the body, the other is way outside
Replication: Suspected, but not tried yet
- Sometimes when there is a swap between Kanerah and Kalikke, one of their hotbars will be wiped clean
Replication: Save game needed, where this can be replicated, and the exacts steps to do it
- Heavy flail bug where it's only the handle you can see
Replication: Save game needed, where this can be replicated, and the exacts steps to do it
- Spell descriptors were often absent in the code. Magic missile other spells should have the descriptor. Also, this descriptor should be applied in code before setting the DC! (ask Endarire for more details)
- Many spells don’t have the proper spell subschools listed. (The Lost Grimoire fixes some of these.) Some? (ask Endarire for more details)
- The more I can do with strictly the keyboard, the better I feel. Baldur’s Gate let me do most interface things with the keyboard, leaving the mouse for targeting. I could click most things as well to give me an option, but I still preferred the keyboard since it felt faster.
- Spontaneous casters like Bards, Inquisitors, and Sorcerers normally can swap some of their spells known at certain levels. (Eldritch Arcana Updated mostly fixes this.) Mostly? (ask Endarire for more details)
- Summons should be fully controllable by players. (Bag of Tricks can fix this in different ways.) How? Can this be standardized? (ask Endarire for more details)
- At character creation and level time, various glowing + symbols appear. To someone new to the UI, what do these mean? Some of them are for classes, spells, feats, class features, traits, drawbacks, or otherwise. (ask Endarire for more details)
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Things need more discussion in terms of game balance or whether it requires too complex change:
- skill checks, when/if failed ones can be repeated, is that good or not?
- lock picking when/if failed ones can be repeated, is that good or not? Bag of Tricks mod has fixes, is that good enough or not?
- Undead party members (Jaethal) still require rations and the same amount of sleep/rest as if they were living.
- Combat Maneuvers for the Unfeated. ALL available combat maneuvers should be available to use for all ch
📊 Mod Details
- Game
- Pathfinderkingmaker Mods
- Author
- PathfinderModmaker
- Version
- 1.0.0
- Downloads
- 5,436
- Endorsements
- 266
- Category
- Gameplay
- Created
- 3/12/2020
- Updated
- 3/12/2020
🔧 How to Install Pathfinder: Kingmaker Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Pathfinder: Kingmaker →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Pathfinder: Kingmaker commands, item IDs, and more.
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