Powered Appliances - Server and Singleplayer

⭐ — (17 endorsements) 📥 1,175 downloads 📌 vv1.1.2 📅 8/30/2026
🟢 Updated this month

By xIlusionz · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 9/7/2026 📅 Created: 8/30/2026
⚠️ Install Order · 1 step
1🛠️ UE4SS — UE4SS (Unreal loader) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.4% endorsement rate — high engagement, a strong quality signal
  • ✅ Updated 289 days after the latest game patch — actively maintained
  • 🏆 #102 of 235 Gameplay mods in this game by downloads

📋 About This Mod

Previously Powered Refrigerators - Allows refrigerators, Cold Feed Boxes, Electric Coolers, and Electric Heaters to run entirely on base electricity—no Cooling or Kindling Pals required. Includes configurable power consumption and food

No Cooling Pal. No Kindling Pal. No rebuilding. Just base electricity.

Run Palworld's cold storage and electric climate control from the base power grid.


⚡ Powered by Base Electricity  •  ❄ No Cooling Pal Required  •  🔥 No Kindling Pal Required

OVERVIEW

Powered Appliances expands Powered Refrigerators into a configurable electricity conversion for Palworld's cold-storage and electric climate-control buildings.

The standard Refrigerator always runs from base electricity. The Cold Feed Box, Electric Cooler, and Electric Heater can also be enabled independently. Existing placements are upgraded automatically—nothing needs to be demolished and rebuilt.

When an enabled appliance has sufficient electricity, it operates automatically. If the base loses power, it stops, displays Not enough electricity on clients with the mod installed, and powered food storage returns to normal spoilage until electricity is restored.

Cooling Pals no longer recognise enabled Refrigerators, Cold Feed Boxes, or Electric Coolers as cooling jobs. Enabled Electric Heaters no longer require a Kindling Pal.

FEATURES

  • []Runs standard Refrigerators from the base electricity network.[/]

    []Optionally converts the Cold Feed Box to base electricity.[/]

    []Optionally removes the Cooling Pal requirement from the Electric Cooler.[/]

    []Optionally removes the Kindling Pal requirement from the Electric Heater.[/]

    []Automatically upgrades existing placements—no demolition or rebuilding required.[/]

    []Provides separate power-draw settings for all four appliances.[/]

    []Provides separate preservation multipliers for Refrigerators and Cold Feed Boxes.[/]

    []Returns powered food storage to normal spoilage while electricity is unavailable.[/]

    []Updates preservation and displayed food timers when power is lost or restored.[/]

    []Displays one custom Power Online or Not enough electricity status panel on each enabled appliance, with the mod installed on the client.[/]

    []Refreshes appliance tracking and indicators as buildings load and local display range changes.[/]

Configurable vanilla behaviour

Set an optional appliance to false to leave that structure under normal Palworld behavior. A disabled Cold Feed Box remains available to Cooling Pals; disabled Electric Coolers and Electric Heaters retain their normal Pal requirements.

DEFAULT BALANCE

  • []Refrigerator: 200 power draw and 40x preservation.[/]

    []Cold Feed Box: enabled, 200 power draw and 40x preservation.[/]

    []Electric Cooler: enabled and 200 power draw.[/]

    []Electric Heater: enabled and 200 power draw.[/]


    REQUIREMENTS AND COMPATIBILITY

    TARGET PLATFORM AND RUNTIME

    NOT SUPPORTED OR NOT VALIDATED IN VERSION 1. 1. 2

    • []Standard UE4SS 3. 0. 1 stable: unsupported. Upstream experimental builds: not validated for this release.[/]

      []NullPrism UE4SS: native Linux compatibility has not been validated for this mod on Palworld 1. 0. 4.[/]

      []Yangff/Linux UE4SS.[/]

      []Native Linux servers.[/]

    PalSchema is not required.Version 1. 1. 2 was checked with Okaetsu's experimental build reporting 2281fa31. Single-player testing on Windows confirmed the client UI still initializes correctly. The Windows dedicated server running through Wine also loaded 1. 1. 2 successfully. These checks do not establish compatibility with every runtime or server platform; native Linux remains unvalidated.

    The mod may conflict with other mods that edit the same building definitions, work-assignment data, electricity behavior, preservation behavior, or power-status UI.

    MULTIPLAYER INSTALLATION RULE

    For the complete multiplayer experience, install the same versi

📊 Mod Details

Game
Palworld Mods
Author
xIlusionz
Version
v1.1.2
Downloads
1,175
Endorsements
17
Category
Gameplay
Created
8/30/2026
Updated
9/7/2026

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