Living Arsenal — Weapon Proficiency (WIP)

⭐ — (0 endorsements) 📥 2,237 downloads 📅 7/22/2026
🟡 Updated this year

By 76561198023410597 · UE4SS, Utilities, Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 8/14/2026 📅 Created: 7/22/2026
⚠️ Install Order · 1 step
1🛠️ UE4SS — UE4SS (Unreal loader) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.0% endorsement rate
  • ✅ Updated 264 days after the latest game patch — actively maintained
  • 🏆 #21 of 63 UE4SS, Utilities, Gameplay mods in this game by downloads

📋 About This Mod

Living Arsenal Your weapons level up as you use them, darn it. Every gun, bow, and blade earns proficiency from YOUR hits — and grows its damage, magazine, and durability as it climbs. The intent: this is NOT scaling past the endgame — it's bringing the forgotten weapons UP to it. That first bow you loved, the revolver the tech tree left behind: use them, and they grow until they compete with late-game gear — then they stop. Weapons that are already endgame have nowhere to grow, so the mod barely touches them. The power ceiling stays vanilla; what changes is which weapons get to reach it. That ceiling is the base progression — and when a weapon finally maxes it, Prestige (below) is the opt-in chase beyond. How it works Use it to grow it — landing hits earns the equipped weapon XP (rate-normalized, so slow weapons aren't punished). Levels bring more damage, bigger magazines, longer-lasting durability. Melee too — swords, katanas, and clubs earn from landed swings just like guns earn from hits (katana swing-rate measured from real play). Every weapon has its own career — progress is per-INSTANCE. Your trusty first bow and a fresh copy level separately. Anchored to the real tech tree — a weapon starts at +0% at its unlock level and climbs a category ladder toward the endgame ceiling — never past it. Early weapons grow the most; endgame weapons are already there, so they gain little to nothing. No out-leveling yourself — a weapon can't exceed its wielder's level. Live progress panel — a panel beside the weapon scroll shows level, damage, magazine, and an XP bar filling in real time (via DarnToasts). By default it sleeps between fights and wipes back in on your next shot (tunable, or always-on). Level-ups pop a toast. Level on the weapon nameplate — the hotbar's weapon name band shows your level, an XP pip-bar, and the damage bonus: "58 · Old Revolver ■■■□□ +413%". Toggleable. Prestige — grow past the cap Bring a weapon to its cap and you can Prestige it: its level reset

📊 Mod Details

Game
Palworld Mods
Author
76561198023410597
Version
N/A
Downloads
2,237
Endorsements
0
Category
UE4SS, Utilities, Gameplay
Created
7/22/2026
Updated
8/14/2026

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