TES Form Authoring (Modder Resource for Unreal Editor 5.3.2)
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #45 of 62 Utilities mods in this game by downloads
📋 About This Mod
No more dependency on UassetGUI to create new mod items!
This mod/tool was born out of a realisation that TES Form assets cannot be created as is in the Altar SDK, and that mass creation of TES assets is likely to be a pain with widely accepted methods (UassetGUI).
You can thank the default .ini files of the game, present in the game's .pak at OblivionRemastered/Config, specifically DefaultVirtuosProductionTools.ini which contains several lines of information on editor-only tools used during development.
The main reason for even doing this versus UassetGUI is that going to the trouble of actually having real UE assets in-editor can provide MUCH more control. Normally, the forms that are created for mods are unable to be referenced by anything in the editor (unless you use a dummy reference) due to being cooked assets. These template files, however, were created using the provided UE 5. 3. 2 plugin that mimics the original improves upon the messy developer path of creating TES Forms via an Editor Utility Widget from the base C++ data of each form.
Now you can even make children of TES Form assets! (probably?)
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Tip:
To make things faster right now, rather than creating forms one by one, you can exponentially duplicate from forms you create or the template assets download, in order to make a lot of templates at once to be renamed (there are free UE plugins that can mass rename things too).
As for filling things out, I'd recommend filling out a template BEFORE duplicating, for obvious reasons.
This is temporary as I will soon be releasing a plugin that can autofill forms using TES Form Authoring, similar to Json As Asset.
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AVAILABLE DOWNLOADS
=====================================================================================- The source download is sort of optional but necessary for most TES Form functionality in-editor. This might include properly authoring mods in general, as you will need to be able to input a TES Form into VTES Object Ref Components. You are welcome to use the code to make your own changes if that's what you prefer.
INSTALL THIS IN PROJECT ROOT/PLUGINS/ FOLDER
📊 Mod Details
- Game
- Oblivionremastered Mods
- Author
- Wikt0r1us
- Version
- 2.0
- Downloads
- 45
- Endorsements
- 1
- Category
- Utilities
- Created
- 1/25/2026
- Updated
- 4/5/2026
🔧 How to Install Oblivion Remastered Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Oblivion Remastered →
Visit the official mod page for specific installation instructions for this mod.
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