1.2 collision updater
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #53 of 62 Utilities mods in this game by downloads
📋 About This Mod
Asset action editor utility blueprint for Unreal Editor 5.3.2
Drop this in your project's content folder then right click on some meshes and go to "Scripted asset actions" and choose "Update collision".
You will get a small window open with a variety of settings that you'd usually have to set per mesh by opening each mesh's editor window and searching for the values to set.
So TDLR; this makes updating mods for 1. 2 much faster.
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Allows bulk editing of:
Auto convex collision hulls
Customized collision
Show Simple Collision
Use Simple as Complex
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To be added in a future update:
Colliison Presets (Custom, BlockAll, Pawn, etc)
Object Type (WorldStatic, WorldDynamic, PhysicsActor, etc)
Response Channel (VTWaterInteraction, FeetIK, VOHitEffect, etc)
Could not get it to set everything. You will still need to make sure your meshes are either Block All with the right response channels in project settings or set to custom then enabled with query and physics and make sure the response channels match similar vanilla meshes (or whatever your purposes are). Not a skill issue as such, just not something I want to make an entire C++ plugin for right now.
📊 Mod Details
- Game
- Oblivionremastered Mods
- Author
- Wikt0r1us
- Version
- 1
- Downloads
- 28
- Endorsements
- 3
- Category
- Utilities
- Created
- 1/30/2026
- Updated
- 1/30/2026
🔧 How to Install Oblivion Remastered Mods
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