Sambuca's Creatures Overhaul
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 0.6% endorsement rate
- 🏆 #375 of 624 Gameplay mods in this game by downloads
📋 About This Mod
MODDER'S RESOURCE Checked and overhauled all in game creatures to be more challenging but not unfair, i expecially calibrated their melee attacks to match their meshes. (IT WAS A PAIN IN THE ASS)
MODDER'S RESOURCE
This mod should be edited with x edit to include new esps of remaster like altarmainesp.
Anyway, it works fine to me.
THIS MOD IS INCOMPATIBILE WITH ANY MOD THAT TOUCHES CREATURES.
NL tag remover suggested but not necessary.
In this mod i checked and overhauled almost all creatures, plus i indirectly buffed NPC a bit via game settings.
NPCs are totally untouched.
First at all, max creature's level is 25 now.
Creatures don't level up, those who leveled up with you are set at level a max level 25.
I pay attention to recalibrate their stats and skills, because setting them as not leveled creatures isn't enough, a calibration is mandatory.
Vanilla creatures are too easy at beginning and absurdly strong at high levels.
I mean, when i disarm a goblin war lord and it begin to scratch me up, it's worse than it's blade's swings...crazy.
Now their damages and other stats stay still to avoid this, anyway they still hurt a lot.
All creatures health and fatigue is:
(strength)+(Endurance)+((endurance/10) x (Level-1))+(attack damage x 10)
The result is left alone for some strong creatures but mostly splitted in half, or even 4 for lesser creatures like rats or similar.
Magicka is final result / 5 but in case the original value was higher than my result i left it alone.
All creature's reach match more with their meshes, and trust me it was frustrating to do but i did it.
some creature's spells has been reworked in terms of damages and duration or effects.
Lich touch spell and minotaur's headbutt knock you away as gatekeeper does.
Meherunes Dagon and Gate Keeper are untouched at all.
Creatures loot is a bit reworked, bigger and stronger version of the same creature, drops more ingredients.
Minotaurs with one horn drop 1 horn, the others drop 2 horns.
Same with elytra for example, the hatchling drop 1 icore, the mathron 5.
This method is used for all creatures.
Aside of loot and spells, creatures don't level up, so their stats stay the same.
So if you are low level and want to face a creature that was leveled in vanilla it may end in your flee or death.
I set that low level NPCs health multipler is 1 instead of 0. 5, so bandits and other lesser enemies will be a bit harder to beat.
NPCs health gain per level is 5 instead of 4.
I made that you may meet weak creatures at high levels and viceversa, via game setting.
I also integrated a new unused creature, the juicy imp.
i modified this creature, now is twice larger than an imp and it's melee attacks are strong, also it approaches to kill it's opponent, instead to keep distances.
Imps are a bit tricky now, they are weak but their spells not so much.
For those creatures that are armored (thick skin as boars, or a cuirass as goblins for example) have a shield a
📊 Mod Details
- Game
- Oblivionremastered Mods
- Author
- Sambuca42
- Version
- 1
- Downloads
- 1,773
- Endorsements
- 10
- Category
- Gameplay
- Created
- 8/9/2025
- Updated
- 8/14/2025
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