Sambuca's Armors Overhaul
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 0.6% endorsement rate
- 🏆 #164 of 271 Armour mods in this game by downloads
📋 About This Mod
MODDER'S RESOURCEThis mod add an immersive overhaul to armor's part of this game.IT WILL MAKE THE GAME A BIT HARDER but strategic in some ways.
MODDER'S RESOURCE
If you are a modder and interested in an immersive armor overhaul, this mod has a lot of work for it, it needs to be managed with xedit to include new esps like altar.
In this mod, i touched every single armor, so, first at all it will create incompatibilities with all the mod that touch armors itself.
This mod is for those who want a bit of challenge and immersion, those who want to play easy can leave this mod alone before complaining.
You were warned.
THIS MOD DOES
Max armor rating from 85, to 75.
Penalities to magic, wearing an armor where you are not trained with, are a lot highrer.
Vanilla, reduces spell effectivness at a max of 30%, leaving you with 70% of your spell's effect.
In my version, assuming you have 0 skill with an armor, and you wear a complete set, your spell effectiveness is 0%.
Gain, 2% of effectiveness until level 50, after that is will have 100% effectiveness instead of Vanilla's 95%.
Armors, in vanilla takes 9 times The damage you take.
I reduced this multipler to 1.
Your armor will take 9 less damages, but i changed armors's health too, i explain later.
All armors's protection is lowered at 2/3 than Vanilla.
So, a full set of daedric armor gives you more or less 50 protection instead of 75.
Observing armor's parts weight, i noticed that, the protection a part gives, is not coerent with it's weight percentage.
Talking about weight, armors's weight is
7,5% Gauntlets
22% Greaves
37% Cuirass
Vanilla's Protection percentages are totally different from weight...
10% helm, gauntlets and boots
25% cuirass
15% Greaves
This always ends with your helm, gauntlets and boots destroyed soon, and cuirass or greaves waaaaay later.
with my changes, the chances a specific armor's part will be hit, the protection percentage it will provide and the movement's slow down a part will apply to you; will follow the weight's percentage.
So, for example, a cuirass will get 37% chance to get damaged, provides the 37% of full armor's portection and will affect movement's speed more.
In this way, your armor degradation will be more equal, and if you want some real protection you will need a cuirass.
About shields...in Vanilla, they will get unbreackable after you get block 25, and wil be a kind of armor by themselves (daedric shield is almmost 25%...so, i reduced their armor rate to 1/3 than Vanilla to compensate.
They protect you just a bit, unless you chose to block instead to get some beatings.
I modified all armor's rates, health and value.
Armors rate will be lowered as i said before, but the total armor rate is divided depending of the
📊 Mod Details
- Game
- Oblivionremastered Mods
- Author
- Sambuca42
- Version
- 1
- Downloads
- 1,367
- Endorsements
- 8
- Category
- Armour
- Created
- 8/20/2025
- Updated
- 8/24/2025
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