Weather - All Natural Real Lights - Candelabra pathgrid fix
⚪ Last updated 2016⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #25 of 52 Patches mods in this game by downloads
📋 About This Mod
Name: All Natural Real Lights - Candelabra pathgrid fix Version: 1. 01 Date: 2016-04-05 Category: Dungeons and Locations Requirements: Oblivion Patch 1. 2. 0. 416, Player-Created MOD(s): All Natural - Weather for Nehrim (All Natural - Real Lights.esp) Author(s): Paul Wilkins Source: http://www.nexusmods.com/oblivion/mods/46854/
Description =========== A pathgrid update to prevent characters from getting stuck in the candelabra.
Location ======== Anvil castle smithy.
Details ======= During a quest, Orrin attempts to walk through the candelabra by the door, that was added as a part of All Natural - Real Lights that comes with the Weather - All Natural mod. One option is to move the candelabra, and another option is to move the pathgrid. I prefer the second option of adjusting the pathgrid, so that NPC's end up walking around the candelabra instead.
Install ======= 1. Copy the .esp file to (install folder)\Oblivion\Data\ 2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).
Uninstall ========= 1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s). 2. Delete the .esp file from \Oblivion\Data\
History ======= 1. 01, 2016-04-05 - Update author name from Default to Paul Wilkins. 1. 0, 2016-04-04 - Initial release.
Contact ======= You can send me an email here: paul.m.wilkins@gmail.com
Credits ======= Thanks to Bethesda for creating Oblivion. Thanks to TESNexus.com for the a one-stop-shop resource for authors and players. Thanks for Nehrim for All Natural and Wormheart for the natural interiors. Thanks to LHammonds for the Readme Generator this file was based on.
Tools Used ========== 7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579 TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536 TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367 Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp Wrye Bash - http://wrye.ufrealms.net/Wrye%20Bash.html
Licensing/Legal =============== You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.
A small patch for Skyrim that fixes a pathgrid issue, preventing characters from getting stuck in a candelabra. With 347 endorsements and over 8,000 downloads, it's a niche but appreciated fix for players who encounter this specific bug.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved fix with 347 endorsements and 8,361 downloads.
- Solves a frustrating pathfinding bug that can break immersion.
- Lightweight patch that doesn't alter gameplay or visuals.
⚠️ Cons
- Last updated in 2016 — may be incompatible with the latest Skyrim version or other mods.
- Extremely niche: only fixes one specific candelabra location.
For Skyrim players who have encountered the specific candelabra pathing bug and want a quick fix. Skip if you haven't experienced this issue or if you're looking for broader gameplay or visual changes.
💡 Beginner Tips
- Place the file in your Data folder or use a mod manager to install.
- Ensure it loads after any mods that affect the same area to avoid conflicts.
- If you're using Skyrim Special Edition, check if a compatible version exists.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Paul Wilkins
- Version
- 1.01
- Downloads
- 8,361
- Endorsements
- 347
- Category
- Patches
- Created
- 4/4/2016
- Updated
- 4/5/2016
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