Wanderers Dog Companion

⭐ — (35 endorsements) 📥 1,879 downloads 📌 v7 📅 6/10/2012
⚪ Last updated 2012

By scarycave · Companions - Creatures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/11/2012 📅 Created: 6/10/2012
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #17 of 25 Companions - Creatures mods in this game by downloads

📋 About This Mod

Adds a recruit-able canine, a unique weapon, hidden treasures, and a cabin south of the Weyen Priory.

//Shivering Isles V4// Warning House world space has been changed...do not install unless all items stored in the house are removed and that you do not load a file saved in the house. Mesh files and textures have also been renamed. Texture packs will not work unless renamed and moved to the new folder. -Dog is found north of Bruma, Go out the north gate, travel West along the path, near the castle wall, a message-box will come up when your near. If you are using V3 he will have to be recruited again. His level should not reset. -The Cabin has been moved to North of Bruma, and is now a Lower-Class Bruma House. -Dog now has better working spells. -Dog can be fed certain foods for temporary buffs. -Dog now has a 10% chance of knocking down enemies. -Bone Sucklers can be fought at the Garden of Flesh and Bone. (Must defeat the gate-keeper to get them to appear.) -A monster can be found in Longtooth Camp. -A monster can be found in Hard Scrabble Camp. -Dog now flees from combat correctly. -New Weapon and equipment added. -Please notify me of any problems or installation difficulties. //Shivering Isles Version V3// -House items are no longer owned. -The Swift-Sword can be found in the house, inside a locked-display case. -The Dogs name changes to \'s Dog upon activation after purchase. (Pressing on him will trigger this if you have bought him in an earlier version.) -The Wanderer no-longer dies. (Or gets disabled) -A disposition requirement is required to bring up the dog purchase topic. -The wanderer now travels to more places depending on the day. (Greymare in Chorrol, Fort Carmalla, Fort Empire, Fort Nikel, IC Market Place, His House). -The Creature fought in the swamps drops have been changed to a ton of leveled ingredients. It is highly recommended that you uninstall the standard version, loading and making a new save, then installing the new version.* //Info// This is, what I\'m hoping to be, the final form of my Laddie mod. This version adds a camp near the Weynon Priory where you can find the titular dog. He\'s identical to Laddie (He is Laddie, with an altered script) and if you\'ve used the other versions you should know how to use him. The tent holds a chest (Do not store items, remove them immediately! See Warning below!), a lively roommate, as well as a set of leather armor and a unique knife for low-level players. //Installation// 1. Download the main file. (If you are using ver. 3 or lower remove all items from the tent and that you are outside.) 2. Extract and place into your data folder. 3.(optional)Download a texture pack, extract and place in your data folder. 4. Activate the mod with OBMM or the Oblivion Launcher. (If you are having any trouble installing the mod or getting to work properly, leave a comment and I\'ll get back to you as soon as I can. Don\'t be afraid to ask for help or be the bearer of bad news.) //Notice// It is not compatible with the other

📊 Mod Details

Game
Oblivion Mods
Author
scarycave
Version
7
Downloads
1,879
Endorsements
35
Category
Companions - Creatures
Created
6/10/2012
Updated
7/11/2012

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