Maigrets Pet Foxes

⭐ ⭐ (161 endorsements) 📥 2,347 downloads 📌 vFinal 📅 7/19/2011
⚪ Last updated 2011

By Maigrets · Companions - Creatures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/19/2011 📅 Created: 7/19/2011
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 6.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #4 of 25 Companions - Creatures mods in this game by downloads

📋 About This Mod

MOD NAME: Maigrets Pet Foxes

This an old mod so the Readme includes the History and changelog. There is also a separate esp compatible with Better Cities. Location and other details are in a small text file in the folder and the main mod is required for the meshes and textures. DO NOT use both esps together.

AUTHOR: Maigrets

Version Final

Updates: 29 June 2009

1. Added a grey fox, Ru'bel, to the same location as Timothy on the other side of the path. This is a different mesh and texture than the one currently used by MMM and made by Mikal33 who also created the red fox textures.

2. Replaced the normal map for the red fox. I was using the wrong one. The new map has a lttle shine to it.

3. Made both foxes a tiny bit smaller. Now . 70% instead of . 75% of the size of the vanilla dog.

DESCRIPTION: This mod was requested by NOname101 at the Bethsoft Forums. The name for the grey fox Ru'bel, was chosen by corepc.

These foxes are pets, not fighters and will flee from danger. If you want to change it you can do it in the AI. Confidence and aggression for these foxes are the same as the sheep (ewe).

There's no quest. Timothy the red fox, and Ru'bel the grey fox, can be found wandering around the graves at the Green Emperor's Way, so just take a walk around and find them. When first activated they will give you their Summon Spells so they can be called if they get stuck, or if you've left them somewhere. They will have some problems with bigger stairs, but will port to you.

They can be activated the same way as my other creature companions. Tell them to either come with you or stay, and they will do the rest. When they are told to wait they have a fairly wide wander range, so just summon them if you can't find them for some reason.

They will also sneak with you so if you go into dangerous areas and remain undetected, they may stay with you, depending on the circumstances, but they are not brave!

They will run away if you are detected and will find you again when the coast is clear. If not just summon them to you and tell them to follow if not already in Follow mode. Obviously, they won't crouch in sneak mode, but it works and is more obvious in my fighting companions, who won't run away.

I'm not going to add chameleon. It's unnecessary.

They are essential and have their own healing ability for use in case of trouble, but it's unlikely they will hang around long enough to be injured. They are player owned and will not attack you or friends. Main stats are basically the same as the default dog, except for intelligence which assists with animal companions climbing stairs and more importantly, being able to follow the player through doors and fast traveling pr

📊 Mod Details

Game
Oblivion Mods
Author
Maigrets
Version
Final
Downloads
2,347
Endorsements
161
Category
Companions - Creatures
Created
7/19/2011
Updated
7/19/2011

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