Unified Body Texture and Meshes for BAB and Eshme

⭐ — (67 endorsements) 📥 1,853 downloads 📌 v1.0 📅 12/25/2008
⚪ Last updated 2008

By RGM · Models And Textures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/25/2008 📅 Created: 12/25/2008
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #144 of 247 Models And Textures mods in this game by downloads

📋 About This Mod

Unified body texture file and compatible meshes. (MODDERS RESOURCE). Makes BAB and Eshme texture compatible, and allows modders to incorporate up to four body Mods in one game (BAB, Eshme, Fantasy Figures and HGEC) ---------------------------------------------------------------------------------------------- The Texture File: The texture files included in this release are for the Imperial race only. The way it works is very simple. If you are familiar with the UV mapping of the various body Mods, then you may already know that BAB only uses the bottom left quarter of the page, and Eshme only uses the bottom right quarter of the page. So by combining the BAB and Eshme textures into a single page file, the two Mods become instantly compatible. What this allows you to do is swap back and forth the clothing from the two Mods without any concern about mismatched body textures. I\'ve been using this for several months without problems. What I use is BAB as my base for all races, (because BAB converts all default armor and clothing) and I have selected Eshme clothing Mods. So how do FF and HGEC fit into this? Simple; with BAB and Eshme on the lower half of the page, that leaves the top two quarters of the page available for FF and HGEC. The FF texture occupies the top left quarter and HGEC is in the top right quarter. To make it work I had to Scale and reposition the UV maps of the FF and HGEC meshes. At this time there are no FF or HGEC clothing or armor released that will work with this texture. That is why I am releasing the meshes. BAB and Eshme will work right out of the box, but FF and HGEC will require some effort from modders. It is there if you want it. The texture file is 4096, which means that each quarter is effectively 2048x2048. So BAB and FF keep their default texture size, Eshme is increased from 1024 to 2048, and HGEC is reduced from 4096 to 2048. The textures used are from: BAB FINAL TFF Base ESHME 3. 0 Nec High-Res Textures HGEC ----------------------------------------------------------------------------------------------- How to convert existing FF and HGEC mods to the new UV I\'m not going to go into a lot of detail here. This is really just for the people who are already familiar with UV mapping in Blender. The process is very simple, and given the right instructions most people could do this. I hope to add a video tutorial that could walk anyone through it, but that is for some time in the future... when I have more time. These instructions are for Blender 2. 45 (no I\'m not going to upgrade, I\'m very comfortable with what I\'ve got) I\'ve been told there are differences in the face select window with Blender 2. 47, but my understanding is that face select is still possible with a keyboard command. 1) Import the Nif you want to convert into blender 2) Split the view area into two windows 3) Change the window on the right to UV image editor 4) In the left side wind

📊 Mod Details

Game
Oblivion Mods
Author
RGM
Version
1.0
Downloads
1,853
Endorsements
67
Category
Models And Textures
Created
12/25/2008
Updated
12/25/2008

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