To Feed an Empire - Wickmere Farm
⚪ Last updated 2008⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #12 of 34 New Lands mods in this game by downloads
📋 About This Mod
Creates a farm near the Imperial City.
This is an older version of Wickmere farm which is no longer being supported. I am no longer modding Oblivion. While it is still a perfectly functional village when used on it's own, the design and game cells used will cause conflict with several other nearby village mods (RD Milewood, Tannis, Fisherman's Rock and at least one other). There are no patches available.
Mhahn123 has made an updated version of this village. It adds a lot of new content and adjusts cell usage to eliminate mod conflicts. Can be found here: Settlements of Cyrodiil-Wickmere Farm
Name: To Feed an Empire - Wickmere Manor Version: 1. 0 Date: 5/25/2008 Category: New Lands Author(s): Poolace Source: http://http://www.tesnexus.com/downloads/file.php?id=17341
Description =========== Cyrodiil is large and vast, yet where are it's farms?
Before industrialization the main occupation of people, for ALL civilizations has been agriculture.
City's provided goods and services, while farms and hamlets provided food, and resources.
This mod is an answer to that problem.
Location ======== East of the Imperial City; just north of Vanua.
Details ======= This mod creates a fully-functioning farm, that provides food for the Imperial City; and giving the Player some unique visuals.
Focusing on agriculture, and livestock, it includes fishing and chickens.
Also a pawnbroker is waiting at the docks; in between shipments.
There is a free bed for travellers in Wickmere Manor.
The sister mod to To Feed an Empire - White Rose River Farm
Install ======= 1. Extract the files to a temporary location. 2. Examine the folder structure and make corrections where necessary. 3. Copy files to (install folder)OblivionData 4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).
Uninstall ========= 1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s). 2. Delete the files/folders associated with the mod.
Incompatibility =============== Nothing as far as I know of.
Known Issues or Bugs ==================== Nothing as far as I know of.
History ======= 1. 0, 2008/5/25 - Initial release.
Contact ======= You can find me on the official Elder Scrolls forums as "Poolace" You can find me on TESNexus as "poolacemail"
Credits ======= Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to Mr_Siika for the MR_SIIKA's Farm Animals.
Thanks to LHammonds for the Readme
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Poolace
- Version
- 1.0
- Downloads
- 3,331
- Endorsements
- 116
- Category
- New Lands
- Created
- 5/26/2008
- Updated
- 5/26/2008
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