Tmepp Extended Acrobatics
⚪ Last updated 2012⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #68 of 302 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
✅ ------------------------------------------------------------------------------
✅ Extended Acro
✅ v. 2. 0. 01
✅ ------------------------------------------------------------------------------
✅ Description:
✅ This is an upgraded concept of my Double Tap acrobatics mod.
- ------------------------------------------------------------------------------
- Extended Acro
- v. 2. 0. 01
- Tmepp
- ------------------------------------------------------------------------------
- Description:
- This is an upgraded concept of my Double Tap acrobatics mod.
- This mod will allow you to do acrobatics moves independent of the game\'s
- Block+Direction+Jump dodge. Why? Just for fun and diversity, and this will
- also allow you to still dodge if you\'re using mods that replace the game\'s
- \"dodge\" moves, like Deadly Reflex 6.
- Basically, with this, you can flip-jump around and still kick with DR6.
- The dodge moves are functional, so they are set up so you can\'t get hit in the
- middle of the animation. There are 3 types of moves you can do: roll, flip, or
- dash. None are available until you get your Acrobatics to 50.
- The different moves are as follows:
- Forward, Forward, Block = dash forward
- Back, Back, Block = dash back
- Left, Left, Block = dash left
- Right, Right, Block = dash right
- Back, Forward, Block = roll forward
- Forward, Back, Block = roll back
- Right, Left, Block = roll left
- Left, Right, Block = roll right
- Back, Back, Forward, Block = flip forward
- Forward, Forward, Back, Block = flip back
- Right, Right, Left, Block = flip left
- Left, Left, Right, Block = flip Right
- Special note in regards to dashing:
- When your Acrobatics is 75 and above, you will be able to more easily do
- continuous multiple dashes in one direction. This can be done by dashing in
- a direction, then BEFORE the animation is completed, hold Block and press the
- SAME direction again.
- For example:
- Press Forward, Forward, Block and your character will start dashing forward.
- Before he/she finishes, hold Block and every time you press Forward,
- character will dash forward again. You can keep doing this until your fatigue
- runs out, which will cause you to collapse. So keep an eye on your fatigue.
- When your Acrobatics is 100 and above, you will be able to dash in the air,
- but remember that you are still falling.
- If you are really impatient and would like to start rolling/dashing/flipping
- around at level 1, open your console using the \"~\" key and type the command
- \"player.setav acrobatics 100\".
- Disclaimer:
- I DID NOT create any of the animations. I just made it so the game uses them
- in a different way.
- The flip animations are from Seph\'s True Acrobatics, which can be found
- here: http://tesnexus.com/downloads/file.php?id=14948
- The dash animations are from Elysees-Aluku\'s Devil May Cry Combat v2 mod,
- which can be found here: http://tesnexus.com/downloads/file.php?id=34879
- The roll animations are from Bethesda. They are the games default rolling
- animations.
- To Seph (OWASephirot):
- I sent you a message through thenexusforums.com but have yet to get a reply.
- I apologize if you take offense in me releasing this mod without your
- permission. I just don\'t know if you still visit the forums and
🤖 AI-enhanced — based on mod data
Tmepp Extended Acrobatics is a gameplay mod for Skyrim that adds acrobatic moves independent of the default dodge system. It's designed for players who want more movement variety or who use mods that replace the standard dodge. With 100 endorsements and last updated in 2012, it's a niche but functional addition.
✨ Key Features
Adds acrobatic moves independent of the game's Block+Direction+Jump dodge.
Allows dodging even when using mods that replace the default dodge.
Designed for fun and diversity in combat movement.
📊 Pros & Cons
✅ Pros
- Works alongside dodge-replacement mods, so you don't lose your acrobatics.
- Adds a fun layer of movement variety for combat.
- Lightweight and simple—no complex dependencies mentioned.
⚠️ Cons
- Last updated in 2012—may be incompatible with current Skyrim versions or DLC.
- Only 100 endorsements, so it's a niche mod with limited community testing.
🎯 Is This For You?
For Skyrim players who want extra movement options in combat, especially those using mods that overhaul the dodge mechanic. If you're a purist who likes the vanilla dodge, this might feel redundant. Skip if you prefer realistic combat over flashy acrobatics.
For Skyrim players who want extra movement options in combat, especially those using mods that overhaul the dodge mechanic. If you're a purist who likes the vanilla dodge, this might feel redundant. Skip if you prefer realistic combat over flashy acrobatics.
📦 Install:Easy· Under 1 minute
💡 Beginner Tips
- Since this mod is from 2012, check if your Skyrim version is pre-Dawnguard or use a mod manager to handle potential conflicts.
- Test the acrobatics in a safe area first to see how they integrate with your current dodge mod.
- If you use a dodge replacement mod, load this mod after it to ensure the acrobatics trigger correctly.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Tmepp
- Version
- 2.0.01
- Downloads
- 2,177
- Endorsements
- 100
- Category
- Gameplay Effects and Changes
- Created
- 1/7/2012
- Updated
- 1/7/2012
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