The Lands of Solstheim Vvardenfell and Mournhold - SoVvM br3

โญ โ€” (2,393) ๐Ÿ“ฅ 323,018 downloads ๐Ÿ“Œ vbr3

By The SoVvM Team ยท New Lands

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About This Mod

An unofficial large-scale mod for Oblivion, designed to recreate the three regions featured in TESIII: Morrowind with the advanced graphics and capabilities of Oblivion\'s engine. Gameplay in the three new regions is also better and more

The Lands of Solstheim, Vvardenfell and Mournhold

Version: br3 (3nd Beta Release) Author: The SoVvM Team / thepostalmodder@yahoo.com (read the documentation before sending any e-mails) YouTube Link: http://www.youtube.com/thePOSTALmodder Official Forum Link: http://postalmodding.proboards105.com/index.cgi?board=sovvm Download Link: http://www.tesnexus.com/downloads/file.php?id=16976 Background Information \"Ah, it\'s a lovely and peaceful place, when it\'s not cold. And if it\'s not cold then it\'s not Solstheim!\" - Sheogorath, 3E 433 As the defeat of Mehrunes Dagon heralds the end of the Oblivion Crisis, as well as the beginning of the 4th Era, the Empire remains in a state of turmoil. With the end of the Septim bloodline and no heir to the Imperial throne, High Chancellor Ocato and the Elder Council struggle to prevent the Empire from crumbling. In the Dunmer province of Morrowind, it has been 6 years since the defeat of Dagoth Ur at the hands of the Nerevarine. Following the deaths of Sotha Sil and Almalexia, and the discovery of Almalexia\'s betrayal, many citizens have renounced their faith in the Tribunal Temple. Currently, Vivec is missing and the fate of the Nerevarine is uncertain. The Great Houses are in upheaval, several settlements on Vvardenfell have been left in ruins as a result of the Daedric invasion, including House Redoran\'s capital city of Ald\'ruhn, forcing them to relocate on the mainland. Meanwhile, the last remanents of the Sixth House are believed to be plotting revenge for the death of their leader. To the frozen north of Tamriel, on the harsh, contested island of Solstheim, werewolves continue to roam the land. The Raven Rock Colony has been largely abandoned, while tensions have risen between the Nords and the Imperial colonists and it is believed that an attack upon Fort Frostmoth is imminent. Whether this conflict will be resolved diplomatically or with bloodshed remains to be seen. Meanwhile, in the Shivering Isles, Sheogorath is preparing for the Greymarch but seems to have \"misplaced\" a few things right under the Mortrag Glacier. And of course both Solstheim and Morrowind residents each have their own petty individual problems to deal with indepedent of the grand scheme of things. \"Each event is preceded by Prophecy. But without the hero, there is no Event.\" - Zurin Arctus, the Underking Will you be that hero once more? Requirements The Elder Scrolls IV: Oblivion version 1. 2. 0416 and Shivering Isles are required to play. Any other version will fail to work. All official Bethesda mods/DLCs such as Knights of the Nine are compatible but not required. We strongly recommend a clean copy of Oblivion and a decent computer. If you use a heavily modded Oblivion with 100 random mods or leftover mods that weren\'t uninstalled properly, it is likely you will sooner or later experience trouble. Mod load order must be \"01\" or you will not be able to see the land, this means our \"SoVvM.esm\" file must be the first \".esm\" loaded immediately after \"Oblivion.esm\". (Please keep this in mind if you\'re using multiple mods in \".esm\" format.) Subtitles must be turned on as voice acting isn\'t always used. If you experience crashes, we recommend that you activate the \"Purge Cell Buffer\" module that we distribute along with the mod. Mod Information The Lands of Solstheim, Vvardenfell and Mournhold, also known simply as SoVvM, is an unofficial large-scale mod for Oblivion that recreates the three main zones featured in The Elder Scrolls III: Morrowind and its two expansions Tribunal and Bloodmoon, with the more advanced graphics and capabilities of Oblivion\'s engine. With an ambitious team and with the support and help of most of the Oblivion modding community, we released of first version of the mod in 2008 and our second version in 2011. Stage of Development Although the current version available for download incomplete, it does feature Solstheim, Vvardenfell and 3 out 5 Mournhold districts. 2 other major features are that the player can become a lich or a werewolf. The two islands\' wilderness is largely complete, featuring terrain, water, plants, rocks, trees, lava or snow where needed. All monsters are present as well and they respawn randomly depending on the region. All Solstheim dungeons and settlements are present and they include NPC citizens and guards with a ton of dialog and schedules. Vvardenfell does not feature most settlements yet but the Ghostgate/Ghostfence pillars are there and there are guards present. Seyda Neen and Zainab Camp are also complete now. Tel Fyr exterior is complete. There are four dungeons as well: Dagoth Ur\'s former base of operations under Red Mountain (which is a large Dwemer ruin), the Assarnatamat Daedric ruin, the Samarys Ancestral Tomb and Addamasartus (near Seyda Neen). Mournhold features guards and some NPCs, as well as a small part of the sewer connected to the jail (so players have a way to escape) and a part of the large Dwemer ruin Bamz-Amschend under the plaza fountain. Guards are fully functional and will enforce the law if needed. All 3 zones have maps, marks, pathgrids, boundaries, ambience, weather, names of subregions and pretty much everything they should. A lot of the old Morrowind armor and equipment is also available and there are a few minor side quests and easter eggs, for example Gaenor is present in Mournhold. A travel network exists so you can go back and forth between Cyrodiil and the new regions. We have a few scattered quests too. In future releases our plan is to add Vvardenfell dungeons, populate settlements, create the settlements that are missing and of course add quests and factions. Please keep in mind that this is a continued work in progress. As such there are towns and dungeons that are missing completely, especially on Vvardenfell. However, what we have now should be a lot of fun. Getting Started To get to either Vvardenfell or Solstheim, speak with Percius Popillus, an Imperial usually found around Anvil\'s harbor. He will take you by ship. Don\'t forget to visit Census and Excise first when you arrive in Vvardenfell. To get to Mournhold, ask Percius Popillus about it. He will tell you where to find a mage who can teleport you there. You must have some gold as these services are not free. Mournhold serves as a central hub and even though it is incomplete it has service providers for almost everything. For enchanting, spellmaking, recharging, unique spells with custom effects (like Recall or Levitation) and teleportation speak with Effe-Tei. To repair gear, speak with Calvus Horatius. To train speechcraft speak with Plitinius Mero or Alethor. The Great Bazaar is not yet accessible however you can find the black market merchant, Rinchois Hustaux, in the west part of the Temple District. He is usually around after dark and sells 90% of inventory items in the mod, including unique items like Keening (this is only for gameplay reasons, not for lore reasons, we do not yet have a questline that would allow you to obtain these unique artifacts). His merchandise also respawns if depleted, except for

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Mod Details

Game
The Elder Scrolls IV: Oblivion
Author
The SoVvM Team
Version
br3
Downloads
323,018
Endorsements
2,393
Category
New Lands
Last Updated
10/12/2011

How to Install Oblivion Mods

Use Wrye Bash or OBMM. OBSE recommended.

Visit the Nexus Mods page for specific installation instructions for this mod.

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FAQ

Is The Lands of Solstheim Vvardenfell and Mournhold - SoVvM br3 safe to download?

Linked from Nexus Mods which scans all files for viruses. Always download from the official source.

Does this mod work with the latest game update?

Last updated 10/12/2011. Check the official download page for version compatibility.

Where can I learn more about Oblivion modding?

Check our complete Oblivion modding tools guide for step-by-step setup instructions.