Tears of the Fiend Delayer

⭐ ⭐ (217 endorsements) 📥 5,721 downloads 📌 v1.0 📅 6/23/2009
⚪ Last updated 2009

By TheNiceOne · Quests And Adventures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/23/2009 📅 Created: 6/23/2009
⚠️ Install Order · 3 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗
3📦 Tears of the Fiend 1.2.2 Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #55 of 69 Quests And Adventures mods in this game by downloads

📋 About This Mod

Tears of the Fiend (TOTF) is an excellent quest mod, but has one big problem: It starts by Pellew attacking you the first time you sleep, and Pellew will kill you in one or two hits if you have a new character. The author\'s intention is to only enable the mod when you\'re ready, but I like to have all my quest mods installed from start, and let the game flow naturally. So this is a patch for TOTF.esp that delays Pellew\'s visit to a random time between level 15 or 20. With this patch added to your load order after TOTF.esp you can have TOTF running from the start and just forget it. TOTF Delayer.esp must be loaded after TOTF.esp. If using a bashed patch, you can safely merge/deactivate the patch. ========== Configuration details ======== If you\'re happy with the fact that the quest will start somewhere between level 15 and 20 (or possibly a bit later if you seldom sleeps), then you can stop reading, but if you want to know how it works, or configure when the quest starts, read below. The most important variable controlling when Pellew will visit you, is zzTheLegacy.dStartLevel dStartLevel is set to a random number between zzTheLegacy.dStartMinLevel and zzTheLegacy.dStartMaxLevel the first time you go to sleep after installing this mod. So if you want the game to start earlier/later, modify those two variables before going to sleep, by opening the console and write \"set zzTheLegacy.dStartMinLevel to <##>\" and/or \"set zzTheLegacy.dStartMaxLevel to <##>\" . If you want to modify them and recalculate dStartLevel after having slept, you must write \"set zzTheLegacy.dStartLevel to 0\" to force a re-calculation. If you instead want to set the exact level that Pellew will visit you, you can simply write \"set zzTheLegacy.dStartLevel to \" and forget about min/max. The second variable controlling when Pellew will visit, is zzTheLegacy.dStartChance When your level has reached dStartLevel, each time you go to sleep the script will have a random chance of triggering Pellew\'s visit, and the chance (in %) is stored in dStartChance. If you sleep and Pellew doesn\'t visit (after you have reached the required level), dStartChance is increased by a number equal to dStartChanceIncrease. Both of those are 4 by default. Ex: The first time you sleep after reaching the required level, you have a 4% chance of Pellew visiting you. If he doesn\'t, the next time you go to sleep, the chance is 8%, and the time after that 12%, etc. If you think those chances are too small (or to large), just write \"set zzTheLegacy.dStartChance to <##>\" or \"set zzTheLegacy.dStartChanceIncrease to <##>\". Setting dStartChance to 100 (or above) means that you\'re guaranteed a visit as soon as you reach the required level. Note that if you set dStartLevel to 0 (to re-initialize it with a new random level), dStartChance will be reset to the value of dStartChanceIncrease. -------------------- The mod may be uninstalled anytime.

🤖 AI-enhanced — based on mod data

A patch for Tears of the Fiend 1.2.2 that delays Pellew's visit until the player is stronger. For players who found the original quest too difficult early on. 217 endorsements, last updated in 2009.

✨ Key Features

Delays Pellew's visit in Tears of the Fiend 1.2.2
Allows players to level up before facing the quest
Requires Tears of the Fiend 1.2.2 as a base mod

📊 Pros & Cons

✅ Pros

  • Community-trusted with 217 endorsements
  • Solves a real difficulty spike for early-game players
  • Simple patch that does exactly what it says

⚠️ Cons

  • Last updated in 2009 — may be incompatible with current game versions
  • Requires the original Tears of the Fiend mod, which isn't linked here
  • No detailed instructions or compatibility notes provided
🎯 Is This For You?
For Oblivion players who found Tears of the Fiend's early quest too punishing and want a more forgiving pacing. Skip if you prefer the original challenge or haven't installed the base mod.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you have Tears of the Fiend 1.2.2 installed before adding this patch.
  • Since this is an old mod, check if your game version is compatible; consider using a mod manager to avoid overwriting issues.
  • If you're using Oblivion mod managers, load this patch after the base mod to ensure it takes effect.

📊 Mod Details

Game
Oblivion Mods
Author
TheNiceOne
Version
1.0
Downloads
5,721
Endorsements
217
Category
Quests And Adventures
Created
6/23/2009
Updated
6/23/2009

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

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