Syscrusher Chorrol House Resources

⭐ — (20 endorsements) 📥 191 downloads 📌 v1.0 📅 5/27/2013
⚪ Last updated 2013

By Syscrusher · Models And Textures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/27/2013 📅 Created: 5/27/2013
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #123 of 124 Models And Textures mods in this game by downloads

📋 About This Mod

This is a modders' resource (no playable content) with building meshes in the Chorrol architectural theme. The meshes are NOT original -- they are adapted from Bethesda assets to fix bugs and add new features for modders.

I needed these objects for Rathunas (a large town/quest mod), and given that these are not spoilers for the quest, I decided to go ahead and release them as a standalone resource for other modders.

These meshes all use 100% vanilla textures, so you do not need to insert folders into your textures directory. These are adapted Bethesda geometry -- I do not claim to be the original creator!

Here is a description of the files:

sys-balconychorrol01 and 02

These are Skingrad-style balconies retextured to match the Chorrol architecture, and with improved collision versus their vanilla counterparts. These have already been released (with my permission) as part of perolozhach's "Balcony - Modders Resource" on TES NExus, http://oblivion.nexusmods.com/mods/33977.

sys-chorrol-doorframe01

This is a standalone wood timber frame for the arch-shaped Chorrol doors. You will probably need to scale either it, or the door, to fit. This object is useful to place a load door (but not an animated one!) against a previously blank wall. It tales a bit of care to make this work, and you may need some additional vanilla wood trim objects or door stones to make it look the way you want. I used this with the exterior counterpart to my modified house 06 mesh (see below) to add a new back door to the structure.

sys-chorrolhousemiddle04int-divided1, 2, and 3

These are adaptations of the Chorrol middle class house 04 interior, with the addition of divider walls to separate the second floor into smaller rooms. Options 1 and 2 each add one interior wall (in different locations), and option 3 has both of the interior walls. IMPORTANT: The correct door for use with these interior dividers is Chorrol Middle Door Interior 01 (Animated), but SCALED TO 91% SIZE. The scaling is necessary because the door at full size looks too big on the second floor, and so I created the door frames at a smaller size. The animation has been tested in-game and works fine even when scaled.

sys-chorrolhousemiddle04int-dividerwall

This is the new divider wall offered as a separate object in case modders have other uses for it. If you want it inside Chorrol MC House 04, it is probably best to just use the predefined versions I have created above, because it is tricky to place the wall in the Construction Set. But if you want to use it elsewhere, go for it!

* sys-chorrolhousemiddle04int-vanillafix

As I was modifying the vanilla mesh for my own use, I found a fairly nasty collision problem with the railing around the top of the stairwell, specifically that the part closest to the upstairs fireplace was completely out of place, allowing the player to walk through part of the rail. There were also two cosmetic problems with floor textures, which although minor were worth fixing when I had the opportunity. These bug fixes are

📊 Mod Details

Game
Oblivion Mods
Author
Syscrusher
Version
1.0
Downloads
191
Endorsements
20
Category
Models And Textures
Created
5/27/2013
Updated
5/27/2013

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