Sudden Violence OMOD

⭐ — (30 endorsements) 📥 1,177 downloads 📌 v2.0 📅 6/27/2009
⚪ Last updated 2009

By flyfightflea · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/27/2009 📅 Created: 6/27/2009
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #165 of 306 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Sudden Violence Combat Moves OBSE - OMOD Version (2.0)

This is a simple OMOD version of Flyfightflea\'s Sudden Violence 2. 0 mod. I did not make this mod. All credit goes to Flyfightflea for his amazing work. See the non-OMOD version here: http://www.tesnexus.com/downloads/file.php?id=9219 Requirements: - OBMM (Oblivion Mod Manager) - OBSE (Oblivion Script Extender) v0009c or higher - Official Patch 1. 2 or higher Credits: - Flyfightflea - thanks for the mod :) ====================== -ORIGINAL DESCRIPTION- ====================== Update 2. 0: Finally completely fixed the collision problem. Also made numerous tweaks to pushing and combat moves. Requires 1. 2 patch. This mod adds new combat moves to Oblivion as well as add new elemental effects to spells. I seek to overhaul the entire combat system to make it much more fun and diverse. Elemental Spell Effects The SuddenViolence_ElementalSpells.esp adds special effects to elemental spells. It does this through scripting so there will be no conflicts with any mod and it will work with custom spells made through the spellmaking altar. The effects only work if the spell being cast has a duration of at least 1 second. All spells made from the spellmaking altar fit this requirement. However, many standard elemental spells in Oblivion do not have a duration so the effects will not work for those spells. Spell effects are: Fire - There is a chance that an enemy hit by a fire spell will stagger. There is a smaller chance that it will push enemies away as well. Frost - There is a chance that an enemy hit by a frost spell will be slowed down for the duration of the frost spell. There is a smaller chance that the enemy will be frozen solid and become unable to move or attack. If the enemy is frozen solid, it will have a chance to become unfrozen every 3 seconds. Shock - There is a chance that when you hit an enemy with a shock spell, the spell will bounce off of the enemy and do half as much damage to another enemy. Combat Moves All combat abilities cost fatigue relative to their power. The combat moves (charge, spin, and dodge attacks) require that you are holding a melee weapon and that it is unsheathed. Pushing and sprinting have no requirements. Combat moves do not damage anyone that\'s not currently in combat. New abilities and attacks: Pushing - You can push enemies away from you by the press of a button. Many people have been asking for a mechanism similar to Dark Messiah\'s kick ability but there\'s no kick animation in Oblivion so I added pushing instead. You can only push when your weapon is unsheathed. When you push someone they are knocked back and they are dealt a little fatigue damage based on your strength and their endurance. When their fatigue depletes they are knocked down. If your strength is below their endurance, you could be staggered by the effort. Pushing when not holding any weapons costs less fatigue. Pushing others does not give you a bounty but it does cause others to dislike you. Th

📊 Mod Details

Game
Oblivion Mods
Author
flyfightflea
Version
2.0
Downloads
1,177
Endorsements
30
Category
Gameplay Effects and Changes
Created
6/27/2009
Updated
6/27/2009

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