Stronghold Teleport Spell

⭐ ⭐ (112 endorsements) 📥 2,308 downloads 📌 v2.31 📅 9/2/2010
⚪ Last updated 2014

By Migck · Magic - Spells & Enchantments

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/13/2014 📅 Created: 9/2/2010
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #6 of 49 Magic - Spells & Enchantments mods in this game by downloads

📋 About This Mod

Stronghold Teleport Spell Requirements: Oblivion Patch 1. 2. 0. 416 Oblivion Script Extender (OBSE) version 18+ Official Bethesda MODs: any or none of the five below. Author: Migck Description =========== Adds a spell that will allow you to teleport to any of 5 of the official plugins\' strongholds... with no dependencies on them! Also, teleport to your guild HQs, to Sheo\'s palace, and a couple more places, once you complete the quests associated with them. IMPORTANT: If using a version 1.x of this mod, make a clean save before using this version! Delete DLCStrongholdTeleport.esp, load and save your game, and you\'ll be fine. This mod can recognize the following official DLC: - Frostcrag Spire - Thieves Den - Vile Lair - Battlehorn Castle - Knights of the Nine And the following user-made mods: - The Lost Spires - Kvatch Rebuilt BUT you must have completed the corresponding quest to furnish/rebuild the place (or have beaten all the quests associated) for being able to teleport there. Upon installing this mod you will receive a 100 cost (base) mysticism novice spell named Stronghold Teleport. Casting it will present you with a \"teleport to\" menu in which you can choose guild and stronghold: - Guilds includes all four of the vanilla quest guilds, the FG, MG, TG and DB, plus the Blades\' Cloud Ruler temple, plus the Archeology Guild from The Lost Spires if you have installed it. Each option will teleport you to the Guild\'s HQ (Chorrol Fighters Guild for FG, Dareloth\'s House for TG, Arcane University for MG, Cheydinhal Sanctuary for DB) but the place will be available for teleport only when you have completed all quests for that guild. - Strongholds are from the official DLCs, plus Sheogorath\'s Palace if you have completed the SI storyline, and Kvatch castle if you became count of Kvatch in Kvatch Rebuilt (note that depending on your actions you may or may not become count when you have completed KR). This spell has no special flags like \"immune to silence\", its cost will vary with your mysticism skill but you may cast it at any skill level, provided you have enough magicka. Note that it has some restrictions to cast it: you must be outside (open air), you must not be in combat, and if a mod has set the cobSigNoPCTeleport from Cobl to 1, you will not be able to teleport (no mod I know of does this however, :( ) The special thing is, thanks to OBSE, this mod will work regardless of how many of the mods above you are using. If using none, or if you haven\'t completed the quest for any of them, the spell will simply do nothing. As soon as you complete the associated quest for the place, it will be available for teleport. Don\'t tell me \"this doesn\'t work\" because it will most likely mean that you: a) Don\'t own any of the plugins and/or are not master of any guild, or b) Own them, but have not completed any of the associated quests (i.e.

🤖 AI-enhanced — based on mod data

Adds a spell that teleports you to five official plugin strongholds without requiring those plugins, plus guild HQs, Sheogorath's palace, and other locations after completing quests. A convenient travel tool for Oblivion players who want quick access to key destinations.

✨ Key Features

Teleports to any of 5 official plugin strongholds with no dependencies on them
Teleports to guild headquarters, Sheogorath's palace, and additional locations
Locations unlock after completing the associated quests

📊 Pros & Cons

✅ Pros

  • No plugin dependencies means it works even if you don't own the official DLC
  • Saves time traveling to strongholds and guild HQs, especially for completionists
  • Decent community support with 112 endorsements and over 2,300 downloads

⚠️ Cons

  • Last updated in 2014, so may have compatibility issues with newer Oblivion versions or mod setups
  • Only 5 strongholds plus a few extra locations—not a comprehensive teleport mod
  • Requires quest completion to unlock some destinations, so not immediately useful for new characters
🎯 Is This For You?
For Oblivion players who frequently visit strongholds and guild headquarters and want to cut down on travel time. Also great for completionists who want easy access to quest-related locations. Skip if you prefer fast travel or have other teleport mods.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Place the .esp file in your Oblivion Data folder and activate it in the launcher's Data Files menu.
  • Make sure to complete the relevant quests before expecting the teleport locations to appear.
  • If you use a mod manager like OBMM or Wrye Bash, install it through that for easier management.

📊 Mod Details

Game
Oblivion Mods
Author
Migck
Version
2.31
Downloads
2,308
Endorsements
112
Category
Magic - Spells & Enchantments
Created
9/2/2010
Updated
6/13/2014

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

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