Stealthy Absorbs and Drains v1

⭐ — (37 endorsements) 📥 895 downloads 📌 v1.0 📅 11/19/2009
⚪ Last updated 2011

By TheMagician · Magic - Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/19/2011 📅 Created: 11/19/2009
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #5 of 16 Magic - Gameplay mods in this game by downloads

📋 About This Mod

This mod adds a twist to Absorb and Drain Attribute and Skill spells. If you are stealthy enough, and skilled enough, you can now cast these spells without being detected!

Stealthy Absorbs and Drains v 1. 0 ================================= ATTENTION: The original version of this mod is incompatible with OBME. If you are using the OBME script extension, please use the OBME version of SAaD, kindly provided for you by migck who discovered the incompatibility and created the solution. (Bug inquiries should still be directed to me, though. :) ) Requirements ------------ Requires OBSE v 14+ If you are using the OBME version, you must also have the latest version of OBME installed: http://www.tesnexus.com/downloads/file.php?id=31981 Description ----------- This mod makes Absorb and Drain Attribute and Skill spells non-hostile if your skill in the corresponding school AND your sneak skill are both higher than the casting cost of the spell. This makes it possible to do things like absorb a merchant\'s mercantile skill to get better deals when buying equipment or a passing NPC\'s luck to get better odds at the arena without alerting anyone and causing them to go on the offensive. This is a small mod intended to add a little bit of variety and usefulness to some otherwise pretty useless spells, and to make quests in the city a little more interesting for stealth-type characters who use magic. Because the power of the spells that the player can employ discreetly is limited by at least two skills, it does so without affecting the balance of the game significantly. These are the kinds of effects I would expect any competent occult swindler to be able to employ as a routine part of their trade and I added them primarily because I find them more realistic and immersive than the vanilla variants. Note that this mod does not affect Absorb or Drain Fatigue, Health or Magicka which will continue to behave like ordinary attacks. Details ------- This mod adds one script and one quest which runs every 5 seconds and should not noticeably impact your framerate. The script only updates when you change spells, so if one of your skills has changed that will affect your ability to cast one of these spells undetected you may have to change your spell to update the script. (Done intentionally to reduce the processing overhead.) If the spell you equip can be cast without detection, you will be given notice via a message on screen; so if you don\'t see a message, don\'t cast the spell! The script is set to test your lowest skill score against the actual magicka cost of the spell. If you want to adjust this amount you can tweak it in-game via the console command \'aaStealthyAbDr.detectMult x.xxx\' where \'x.xxx\' is the multiplier you would like to use. The default is 1. 0. Setting it to 2. 0 will double the skill requirement; setting it to 0. 5 will halve it. Once you have a number you like, you can open the mod in the CS and change the line \'set detectMult to 1. 0\' to the new number. (Sorry, no .ini file for a single variable. :P ) If you don\'t change the number in the plugin yo

📊 Mod Details

Game
Oblivion Mods
Author
TheMagician
Version
1.0
Downloads
895
Endorsements
37
Category
Magic - Gameplay
Created
11/19/2009
Updated
2/19/2011

🔧 How to Install Oblivion Mods

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