Starting Spells
⚪ Last updated 2008⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 5.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #22 of 61 Magic - Spells & Enchantments mods in this game by downloads
📋 About This Mod
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✅ Starting Spells
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✅ Installation:
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- Starting Spells
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- I always found it a pain to play a mage-character and start off with next to no basic spells, more often than not just adding gold to my inventory via console to get a decent novice/apprentice repitoire. If the player is an apprentice or higher in any school of magic the first time they enter an exterior cell, (the prison/sewers if you don\'t use any alternate start-mods) this plugin will add a batch of four/five spells to the player for each magic school where their skill is above 15. If the school isn\'t Destruction or Restoration, one of them will be a novice spell that affects the caster for purposes of training.
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- Installation:
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- Extract the archive to Oblivion/Data, and activate the plugin using the Oblivion launcher\'s \"Data Files\" option, or Oblivion Mod Manager.
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- How it Works:
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- If the player is in an exterior, this plugin checks whether the player is level 1 (To avoid affecting older characters) and has a skill of 25 or above in any magic school. You only need 25 or above in one school to be able to recieve batches of spells for any schools you have a skill of 15 or above in. All of the spells added are Vanilla Oblivion spells, which means this plugin can be uninstalled later without removing the spells, and that they will be balanced with any magic overhauls in place. Only one check is made after the player is in an interior. Even if the player is not level 1, or is not an Apprentice in any schools of magic, the plugin will essentially be disabled after this check. The batches of spells for Destruction and Restoration contain four spells, as the player starts with spells for said schools, while all others contain five. The batches for Destruction and Restoration contain all Apprentice spells, while the other batches will also contain a single novice spell.
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- Special Thanks:
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- Bethesda Softworks. This mod never would have happened without them. :P
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- Incompatibility:
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- This mod will conflict with any that delete the used spells for some reason, and any that start the player in an exterior cell, where they would never have time to select a class before triggering this check.
🤖 AI-enhanced — based on mod data
Starting Spells is a small mod for magic-focused players, offering a wider variety of starting spells. It has 66 endorsements and over 1,200 downloads, last updated in 2008. The mod is simple and straightforward, but its description is thin, so details are limited.
✨ Key Features
Gives magically-inclined players a wider repertoire of spells to start with.
Simple and lightweight modification for early-game magic variety.
📊 Pros & Cons
✅ Pros
- 66 endorsements show the community digs it.
- 1,254 downloads prove people are actually using it.
- Perfect for mage builds that want more options from the jump.
⚠️ Cons
- Last updated in 2008, so it might not play nice with newer patches or DLC.
- No detailed description means you're flying blind on exactly which spells you get.
- Compatibility with other magic overhauls is a gamble—test before you commit.
🎯 Is This For You?
This is for players who roll mage characters and hate the vanilla starting spell list. If you're tired of the same old Flames and Healing and want a bit more variety at level 1, this is worth a shot. It's also for mod collectors who like to grab every little tweak that improves early-game QoL.
This is for players who roll mage characters and hate the vanilla starting spell list. If you're tired of the same old Flames and Healing and want a bit more variety at level 1, this is worth a shot. It's also for mod collectors who like to grab every little tweak that improves early-game QoL.
📦 Install:Easy· Under 1 minute
💡 Beginner Tips
- If you're on a newer version of the game, check if the mod needs a compatibility patch or a simple re-save to work.
- Pair this with a perk overhaul to really make your starting spell choices matter.
- Since the description is vague, test it on a fresh character to see exactly what spells you get before committing to a long playthrough.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- LoginToDownload
- Version
- 1.0
- Downloads
- 1,254
- Endorsements
- 66
- Category
- Magic - Spells & Enchantments
- Created
- 5/14/2008
- Updated
- 5/14/2008
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
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