spshx - Mountain Home
⚪ Last updated 2011⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #51 of 274 Player homes mods in this game by downloads
📋 About This Mod
Summerhouses are so clichéd...
Summerhouses are so clichéd, why not instead go for a nice cold winterhouse? Sorry for the lack of update, im going through the mods i forgot and updating them. This will receive an update! Overview This house has 3 rooms, 2 bedrooms and a living room. The bedrooms contain the box standard bed and storage, but the master bedroom contains much nicer upper class furnishings and a desk to write your latest... thoughts? And believe it or not, this time there IS and exterior! Shock horror! Due to its mountainous location it has a Bruma style appearance. As of 1. 5, this house also has an empty basement which can be used with the mod Imperial Furniture Renovated to add your own furnishings instead of me. But when the designer Alice had finished construction on the house, she felt a strange cold breeze emitting from one of the basement rooms. She tried to open the door, but it wouldn\'t budge. Could you solve what is behind the door? Planned for 2. 0, not featured in 1. 5 or 1. 0 Location The house is located outside the East Bruma Gate, parallel to the stables. This time there is a fast travel marker that points directly outside the door (see screenshots for marker location). The location is subject to possible movement Installation Both current downloads provide an option to install the Secret Cellar room or not, this is entirely optional Manual - Guide to manual installation (It suggests using Winrar, however this mod is a zip, which Windows can unpack without winrar. If you find you ever need to unpack rar files, i recommend 7-zip) Automatic (OMOD) - 1) If you have set it correctly, simply clicking on the omod will install it. 2) Load up OBMM, and click load on the bottom right. Find where you downloaded the omod then click it. After you did either step 1 or 2, right click the omod in the mod list and click activate. OMOD ready - I use this whenever i roll out a quick update, this is a manual install but with a folder named omod conversion data. When manually installing this folder does not need to be extracted from the archive. To install via OBMM, click create then add archive, then browse to the archive you downloaded. Once selected, click create omod and then activate like a normal omod. Compatibility As far as i know, no mods place a house outside the East Bruma wall, so this shouldn\'t conflict with any mods. Like my previous mod, this uses just Oblivion meshes and textures, so it doesn\'t need anything but the .esp to work. However, if you have modified the oblivion.esm in any way, it may cause compatibility issues. This mod will also have issues with any mod that modifies the Bruma Mages guild basement after it has been destroyed. Version Differences Italics means it is no longer available. 1. 7 - Converted far left room into a secret room, key is located in house. 1.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Spiritshadowx
- Version
- 1.7
- Downloads
- 269
- Endorsements
- 8
- Category
- Player homes
- Created
- 4/15/2011
- Updated
- 5/1/2011
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